🔧 Upgradeable Blocks
Three systems you can build, tune, and profit from!
How to get Upgradeable Blocks?
Super simple! Do /shop
and you can find upgradeable furnaces, smokers, and hoppers. To get upgradeable spawners you can also buy keys from /shop
, or find spawners naturally in the wild.
🧲 Upgradeable Hoppers
Smarter hoppers that you can level for faster transfer, larger suction radius, long-range linking, and more links.
Types & Base Costs
Upgradeable Hopper (NORMAL) — $500
Chunk Hopper (CHUNK; vacuum within chunk radius) — $1,500
Transfer Timings (techy note)
NORMAL: transfers/sucks every 40 ticks (≈2s)
CHUNK: transfers/sucks every 60 ticks (≈3s)
Upgrades & Costs (NORMAL)
Transfer Amount (items per tick cycle)
Lv1 8 (free) → Lv2 16 ($200) → Lv3 32 ($500) → Lv4 64 ($1,000) → Lv5 128 ($1,500)
Suction Radius (blocks; 3D)
Lv1 2 (free) → Lv2 5 ($200) → Lv3 10 ($500) → Lv4 20 ($1,000)
Links Amount (targets you can feed)
Lv1 2 (free) → Lv2 4 ($500) → Lv3 8 ($1,000) → Lv4 16 ($2,500) → Lv5 32 ($3,500)
Link Distance (blocks)
Lv1 50 (free) → Lv2 100 ($250) → Lv3 150 ($500) → Lv4 200 ($750)
Upgrades & Costs (CHUNK)
Transfer Amount
Lv1 16 (free) → 18 ($170) → 24 ($230) → 28 ($370) → 32 ($480) → 64 ($1,000) → 128 ($2,500) → 256 ($5,000)
Suction Radius (chunk-pull style)
Lv1 1 (free) → 2 ($1,500) → 3 ($3,000)
Links Amount
Lv1 1 (free) → 4 ($1,000) → 8 ($2,000) → 16 ($3,000)
Link Distance
Lv1 50 (free) → 125 ($1,000) → 150 ($1,500) → 200 ($2,000)
Linking & Filters
Link to any container (whitelist/blacklist modes per link; strict matching optional).
Redstone: hoppers do not pause on power (we keep them flowing).
Teleport to a hopper from
/hopper list
🧿 Upgradeable Spawners
Spawners with levels for faster ticks, bigger per-period caps, larger player range, and higher nearby-entity caps.
Get upgradeable spawners from either /shop
via spawner keys or from mining spawners in the wild
Vanilla conversion: interacting with a vanilla spawner claims & converts it to upgradeable.
Redstone control: powered spawners pause (great for farms on demand).
Upgrade Tracks & Costs
Spawn Interval (seconds; lower is better) Lv1 60 (free) → 55 ($250) → 50 ($500) → 45 ($750) → 40 ($1,000) → 35 ($2,000) → 30 ($3,000) → 25 ($4,000) → 20 ($5,000) → 15 ($7,500) → 10 ($10,000)
Spawn Amount (mobs per attempt; disabled in GUI by default) Lv1 3 (free) → 4 ($1,000) → 5 ($2,500)
Period Amount (mobs per 1h window) Lv1 120 (free) → 240 ($1,000) → 350 ($2,500) → 500 ($5,000)
Required Player Range (bigger = activates from further away) Lv1 16 (free) → 25 ($250) → 30 ($500) → 35 ($1,000)
Max Nearby Entities (how many similar mobs may exist near the spawner) Lv1 8 (free) → 12 ($500) → 15 ($1,000) → 20 ($2,500)
Other Notes
Spawn eggs cannot change entities
Silk Touch mining for vanilla spawners is enabled (and they’ll convert).
🔥 Faster Furnaces (Furnace / Blast Furnace / Smoker)
Placeable, upgradable furnaces that smelt faster and stretch fuel. GUI-based; supports shops & claims.
Get these from /shop
Levels (shared per type)
Lv1 (free): Cook −10%, Fuel +10%
Lv2 (100): Cook −20%, Fuel +20%
Lv3 (300): Cook −25%, Fuel +25%
Lv4 (450): Cook −35%, Fuel +35%
Lv5 (700): Cook −50%, Fuel +50%
Lv6 (1000): Cook −70%, Fuel +70%
“Cook −X%” = faster smelts. “Fuel +X%” = each coal lasts longer. Result: way fewer furnaces needed for the same output.
🧰 How to Use (All Three)
Place your block (hopper/spawner/furnace) inside your claim/island.
Left-click to open the GUI.
Upgrade with money via the Upgrade menu.
Trust teammates via the built-in trust tab
🧯 Why We Limit Things (Lag Policy)
CubeCadia is big on performance-first design:
Hoppers are designed to move more per tick (upgrade the amount) instead of spamming long chains.
Where applicable we apply stacking & merge windows (30s) to keep entities lean.
If you’re building a mega-farm, prioritize:
Fewer, higher-tier hoppers instead of lots of basics.
Redstone-pausable spawner arrays.
Have questions or want balancing tweaks? Drop ideas in #suggestions in discord.gg/smp
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