# 🌿･ Welcome! ･🌿

This is the official CubeCadia wiki! There's tons of information so we will try our best to guide you through the server so you can navigate the many features more easily.

CubeCadia is a 1.21.11 (Although we support other versions!) enhanced survival server with all kinds of features! \
\
Any suggestions for this wiki? Check out our discord! [**`discord.gg/smp`**](https://discord.gg/smp)<br>

Here's our store link: [**`store.cubecadia.net`**](https://store.cubecadia.net/)\
\
**Table of Contents**

* Check and make sure you're following all [rules](/start-here/welcome/rules). You can do \[/rules] in-game to see them also


# 🪴 ⟢ How to Join

We offer both Java and Bedrock gameplay on CubeCadia!

## How to join on Java

1. Open up Minecraft and choose 1.21.x and up (We are 1.21.8 native)
2. Click on "Multiplayer" to open up the servers menu
3. Click "Add Server" and put in the following
4. Enter into Server Address: `cubecadia.net`

<figure><img src="/files/s3m2FBpXdR5etMxgs5S5" alt=""><figcaption></figcaption></figure>

## How to Join on Bedrock Edition

1. Click the 'Play' button from the title screen
2. Next click on the 'Servers' button
3. Then click on 'Add Server' to open up a similar menu as above.
4. For the IP, you'll put `cubecadia.net`
5. For the Port, you'll put `19132`

## How to join on Xbox (Bedrock)

Follow the tutorial below, and you will fill this in when the video asks:\
IP: `cubecadia.net`\
Port: `19132`

{% embed url="<https://www.youtube.com/watch?v=0vIhBWaBDig>" %}

## How to join on Playstation (Bedrock)

Follow the tutorial below, and you will fill this in when the video asks:\
IP: `cubecadia.net`\
Port: `19132`

{% embed url="<https://www.youtube.com/watch?v=fDmTWBL-_tA>" %}

## How to join on the Switch (Bedrock)

Follow the tutorial below, and you will fill this in when the video asks:\
IP: `cubecadia.net`\
Port: `19132`

{% embed url="<https://www.youtube.com/watch?v=Ms2zTWy_BCQ>" %}


# 📖 ⟢ Rules

Please follow these rules to make everyone's experience on CubeCadia better!

### 🛡️ **1. Respect & Behavior**

* **1.1** No discrimination, harassment, or derogatory language.
* **1.2** No hostile or unwelcome behavior that creates discomfort.
* **1.3** Respect staff and community members equally.

***

### 💬 **2. Chat Conduct**

* **2.1** English only in main chat (other languages → private chat or DMs).
* **2.2** Avoid heavy or sensitive topics (suicide, drugs, NSFW).
* **2.3** Racism, homophobia, or similar “jokes” are **not allowed**.
* **2.4** No unusual fonts, symbols, or Zalgo text.
* **2.5** No discussions on politics, religion, or controversial issues.
* **2.6** CubeCadia is **PG-friendly** — keep language clean and filter-friendly.

***

### 📜 **3. Spam & Excessive Actions**

* **3.1** No message spam (3+ repeats = spam).
* **3.2** No teleport spam (ask first!).
* **3.3** No spamming arrows, fireworks, or potions at spawn or in others’ lands.
* **3.4** Avoid excessive shop or advertisement messages (wait \~45 min between).

***

### 🚨 **4. Serious Threats**

DDoS, Dox, or Swat threats — even as jokes — are taken extremely seriously.\
Immediate bans apply.

***

### 📣 **5. Advertising**

* **5.1** No promoting other servers or IPs.
* **5.2** No sharing external links unless staff ask.

***

### 🔨 **6. Griefing**

* **6.1** No griefing other players’ builds.
* **6.2** Griefing is allowed **only in Resource Worlds**.

***

### 💵 **7. Real-World Trades**

* **7.1** Trading in-game items for real-life money or goods is forbidden.

***

### 🧠 **8. Account & Security**

* **8.1** No impersonating others via name or skin.
* **8.2** Don’t encourage rule-breaking.
* **8.3** Don’t share your account with anyone.

***

### 🚫 **9. Punishment Evasion**

* **9.1** Don’t use Discord to evade in-game mutes.
* **9.2** Don’t use commands to bypass mutes.
* **9.3** Don’t evade bans using alts (we can see it 😉).
* **9.4** Don’t exploit loopholes to skirt rules.

***

### ⚙️ **10. Mods & Hacked Clients**

* **10.1** No hacks, macros, or automation (autoclickers, baritone, etc.).
* **10.2** No X-ray or cheat texture packs.
* **10.3** ✅ Allowed mods: *Optifine, Lunar, Badlion, FullBright, HUDs, Shaders, Schematics (no auto-placing).*

***

### 💥 **11. Exploits & Duping**

* **11.1** Exploiting plugins or server bugs = severe punishment.
* **11.2** No abusing Minecraft glitches or dupes.

***

### 🧺 **12. Stealing & Scamming**

* **12.1** No stealing from bases or lands.
* **12.2** No scams — all trades must be honest.

***

### 🎨 **13. Inappropriateness**

* **13.1** No inappropriate skins, usernames, or builds.
* **13.2** No NSFW books, map art, or language.

***

### 🧱 **14. Build Rules**

* **14.1** No lag machines or redstone spam.
* **14.2** No casinos, gambling setups, or warp bets.
* **14.3** Avoid entity cramming or mob overloads.

***

### ⚔️ **15. PvP Etiquette**

* **15.1** PvP requires consent unless you’re in a PvP zone.
* **15.2** No TP traps or baiting players into death.

***

### 🛒 **16. Shops & Player Warps**

* **16.1** No absurd auction prices (e.g., Dirt for $1 M).
* **16.2** Don’t flood the auction house.
* **16.3** Warps must serve a real purpose (shop, farm, town, etc.).
* **16.4** No misleading or “joke” shops.
* **16.5** Don’t re-sell others’ books, banners, or map art.

***

### 🧭 **17. Miscellaneous**

* **17.1** No gambling of any kind.
* **17.2** Alts may only be used for voting, quests, or chunk-loading.
* **17.3** Respect land owners — leave if asked.
* **17.4** Don’t set homes in someone else’s land without permission.
* **17.5** Stay within the world border.
* **17.6** Don’t kill mobs on someone else’s land.

***

### 🪶 **Clarifications & Notes**

* Allowed mods: **FullBright, Optifine, Shaders, Schematics (no auto-place), HUDs**.
* Swearing is filtered. Mild shorthand (“AF”, “WTF”) allowed if not offensive.
* Shop ads on AH are fine — just **one per player** max.
* Rules may update anytime; check `/rules` often.
* Punishments range from warnings and mutes to permanent bans.\
  \
  \
  \ <br>


# 💭 ⟢ FAQ

These are the most commonly asked questions on CubeCadia

<details>

<summary>🌱 How do I join and play CubeCadia?</summary>

Simply connect using our IP: **cubecadia.net**\
CubeCadia supports **Java and Bedrock crossplay**, so you can play with friends no matter their platform!

</details>

<details>

<summary>💰 How do you sell things? </summary>

* **/shop** - the global shop. You can sell basic things in the "Emporium"
* **/ah sell** - auction house for player-to-player trades
* **/qs create (costs)** - Hold an item in your hand, and look at a chest when you type this commnd to create your own player shop
* **/fish shop** and **/mine shop** - Sell custom fishing and mining loot from the pyro plugins

</details>

<details>

<summary>🗺️ How do I teleport or use warps?</summary>

* **/warps** - Shows all server warps (spawn, crates, events, etc.)
* **/pw** - Shows all player-made warps
* **/sethome {name}** - Create an anchor spot where you can teleport back to anytime
* **/home {name}** - Teleport back to home that you've set

</details>

<details>

<summary>🛡️ How do I protect my base?</summary>

Use **/lands create {name}** to start your land claim.\
You can expand with **/claim**, manage permissions via **/lands**, and safely build knowing others can’t grief your area.

</details>

<details>

<summary>⚔️ Where can I PvP?</summary>

At the official **/warp pvp** arena.\
You may also pvp anywhere as long as both parties consent to it (This means asking a player to pvp. Any pvp without consent can lead to a **punishment**!)

</details>

<details>

<summary>🎁 How do I get crate keys?</summary>

* **Voting** - `/vote`
* **/gems shop** - buy with gems
* **/shop** - You can get spawner key here
* **/rewards** - You can collect streak rewards and get keys
* **/quests** - Completing quests gives you keys
* **CubeCadia Store:** [store.cubecadia.net](https://store.cubecadia.net)

</details>

<details>

<summary>🏅 How do I get ranks?</summary>

Ranks can be earned **in-game** by voting (`/ranks`) or purchased through **/gems shop** or the [store](https://store.cubecadia.net). Premium ranks come with perks like extra vaults and cosmetics.

We also have **vote ranks**! These can be earned from voting and give their own rewards. Check out **/ranks** and click the vote ranks section.

</details>

<details>

<summary>🧰 Where can I get custom armor and items?</summary>

* **Custom Armor:** earned through Jobs or at `/warp forges`.
* **Custom Items:** appear in mystery pouches as you level up, or in crates (`/warp crates`).

</details>

<details>

<summary>💵 Where can I see my balance or currency?</summary>

Use `/bal` to view your coins, and gems can be found on your scoreboard (Located on the right of your screen)

</details>

<details>

<summary>🗝️ What are vote parties?</summary>

When enough players use `/vote`, a **pinata event** spawns at spawn!\
Hit it to earn bonus crate keys and festive rewards 🎉

</details>

<details>

<summary>🌾 What are Jobs?</summary>

Jobs let you earn money and level up by performing activities like mining, farming, or hunting. They also give abilities!\
Use `/jobs browse` to pick one!

</details>

<details>

<summary>🌋 Why can’t I make redstone clocks or huge farms?</summary>

Minecraft is not well-optimized, so to keep CubeCadia smooth for everyone, certain mechanics (like **redstone clocks**, **pistons**, or **massive mob farms**) are limited.\
This helps the server stay **lag-free and stable** 🌿

</details>

<details>

<summary>🐄 Why do some entities disappear or get limited?</summary>

Too many entities in one chunk cause lag.\
CubeCadia has optimized entity caps so your builds run smoothly:

### Notable per-mob caps (per chunk)

#### 👹 Hostile mobs

* **Zombie:** 6
* **Skeleton:** 10
* **Creeper / Spider / Cave Spider / Enderman / Slime / Blaze / Ghast / Hoglin / Piglin / Stray / Squid**: **15**
* **Wither Skeleton / Vindicator / Pillager / Evoker / Guardian / Shulker / Vex:** **10**
* **Phantom:** 5 • **Piglin Brute:** 5 • **Warden:** 5 • **Dragon fireball (projectile):** 5

#### 🐄 Passive & utility mobs

* **Cow / Horse / Llama / Goat / Fox / Rabbit / Donkey / Mule / Wolf:** **10**
* **Sheep / Mooshroom / Turtle / Tadpole / Sniffer (6):** **15** *(Sniffer: 6)*
* **Pig:** 15 • **Chicken:** 5 • **Cat:** 10 • **Bee:** 4 • **Camel:** **2**
* **Allay:** **3** (excess Allays have AI disabled)

#### 🐟 Aquatic mobs

* **Cod / Salmon / Pufferfish / Dolphin:** **10**
* **Tropical Fish / Squid:** **15** • **Glow Squid:** **10** • **Axolotl:** **10**

#### 🧑‍🌾 Villagers & traders

* **Villager:** 15 *(but remember: **12 total** villagers + traders per chunk max)*
* **Wandering Trader:** 3 *(counts toward the 12 combined cap)*

#### 🎯 Projectiles & technical (common ones)

* **Arrows:** 10 • **Tridents:** 5 • **Snowballs:** 5
* **Shulker Bullets / Small Fireballs / Wither Skulls:** 3
* **XP orbs:** **50**
* **Minecarts (plain):** 5

**Auto-Clean Behavior**

* Checks nearby chunks about **every \~30s** and removes **up to 10** extra entities per pass.
* **Tamed, named, and saddled** animals are **safe** from auto-clean.
* Tip: Spread farms across multiple chunks to avoid hitting caps.

**Good Practice Tips**

* Keep **breeding pens small** and **split herds** across chunks.
* For villager halls, plan around the **12 per-chunk combined** guidance.
* If you see despawns, you’re likely **over the cap**—spread out a bit.

</details>

<details>

<summary>🔥 Do lands or claims expire?</summary>

Yes! Lands automatically unclaim after long inactivity, depending on your total playtime:

| Playtime   | Inactivity Before Removal |
| ---------- | ------------------------- |
| <1 hour    | 7 days                    |
| 1–24 hours | 30 days                   |
| 1–30 days  | 90 days                   |
| 30–45 days | 1 year                    |

Logging in resets this timer!

</details>

<details>

<summary>🧱 Where can I store extra items?</summary>

Higher ranks unlock **Player Vaults** (e.g. `/pv 1`).\
Supporter rank gets one vault, and every rank above adds another.\
Vaults can also be purchased through **/gems shop** or our [store](https://store.cubecadia.net).

You may also store your items in your enderchest. Only you can access these items!

</details>

<details>

<summary>🧙 Where can I change personal preferences?</summary>

Use `/pref` to customize your gameplay experience — toggle features

</details>

<details>

<summary>🪶 How do I link my Discord account?</summary>

Type `/discord link` in-game.\
You’ll receive a 4-digit code — head to our Discord ([discord.gg/smp](https://discord.gg/smp)) and send it in the **#link-account** channel.\
Linked players earn special tags and future rewards!

</details>

<details>

<summary>💬 Where can I suggest features?</summary>

Use the **#suggestions** channel in our Discord to share your ideas!\
We love community feedback 🌱

</details>

<details>

<summary>🐞 How can I report a bug?</summary>

Report bugs in the **#bug-reports** channel in our Discord: [discord.gg/smp](https://discord.gg/smp).\
Please include screenshots or steps to reproduce.

</details>

<details>

<summary>🎟️ How can I apply for staff?</summary>

When applications open, we post them in the **#announcements** channel of our Discord.\
We look for active, kind, and knowledgeable players to join the team.

</details>

<details>

<summary>⚖️ I was banned by mistake — what do I do?</summary>

If you believe you were wrongly punished, open a **Ban Appeal Ticket** in our Discord.\
Our moderation team reviews all cases fairly and quickly.

</details>

<details>

<summary>🪶 Who built the server’s spawn?</summary>

Our beautiful spawn and builds are handcrafted by the CubeCadia build team! Huge shout out to MaryDuckAnn and SxmplyKxtty for it <3

</details>

<details>

<summary>🍂 Have a question not listed here?</summary>

Ask in chat, or let us know in Discord and we’ll add it to the FAQ!\
Your curiosity helps make CubeCadia even better 🌿

</details>


# 🎮 ⟢ Bedrock Limitations

CubeCadia supports crossplay between Java & Bedrock, so everyone can join the adventure, but the two editions speak slightly different magical languages. Below you’ll find a list of limitations

***

### 🌾 **Gameplay & Interaction**

🟢 **Selling & Shops**

* `/shop` browsing works, but **selling items directly** through it isn’t available on Bedrock.

🟢 **Menus & Clicks**

* Bedrock doesn’t distinguish **left vs right clicks** inside menus.
  * Some actions (like making homes public) might not function through GUI buttons.
* **Clickable chat links** won’t work — you’ll need to copy or type URLs manually.

🟢 **Vehicles & Mounts**

* Mounted mobs **can’t be steered** using carrot-on-a-stick or warped fungus.
* **Camels with saddles** are currently **unrideable**.

🟢 **Building & Utility**

* **Nether roof** access is disabled for Bedrock players.

***

### 🌼 **Visual & Cosmetic Differences**

🟢 **Particles & Effects**

* Some particles may **fall or drift incorrectly**, especially in particle-heavy areas (like wings or trails).
* Expect a bit more **particle lag** on older devices.

🟢 **Custom Items**

* **Item names** may look miscolored or formatted oddly.

🟢 **Entity Visuals**

* **Invisible item frames** and **glowing outlines** (spectral or enchanted effects) don’t exist on Bedrock.
* **Spectral arrows** look like normal arrows.
* **Holograms** using text or item displays appear **simplified or missing**.
* Some **banner patterns** and **fence connections** look different due to edition gaps.

***

### 🐝 **Cosmetic Systems**

* Some **cosmetic effects** (like floating text, glow auras, or spark trails) will show differently or not at all.

***

### 🍄 **World & Movement Quirks**

* **Walking near bamboo** may cause jitter or camera offset.
* Some **fence posts** appear detached or misaligned.
* **Performance-heavy areas** (crates, dungeons, event zones) might show **lower FPS** due to particle or entity density.

***

### 🌿 **Good to Know**

* Build, explore, and survive exactly like Java players.
* Access all **Jobs, Events, Dungeons, Crates, and Quests**.
* Trade, rank up, and earn all the same rewards.

If you notice anything strange — or think a feature broke — please let the staff know in **#bug-reports** on our [🌐 Discord](https://discord.gg/smp).


# 🔥･ Economy ･ 🔥

This is all about money on CubeCadia

### **Earning Money**

#### 🌾 Mining / Fishing

The easiest and most reliable way to earn money is through the **core gathering skills**:

* **Mine** ores and minerals from the depths
* **Fish** up rare treasures and fish

You can also join **Jobs** with `/jobs` to earn extra cash while playing naturally!

***

#### 🧺 **Player Shops**

Create your own shop and trade directly with other adventurers!\
To make one:

1. **Crouch + Left-Click** a chest while holding the item you want to sell.
2. Your shop will now be active for players to buy from.
3. Want travelers to visit easily? Set a **player warp** using `/pw set`.

> 🌱 *Tip:* Keep your shop organized and stocked!

<figure><img src="/files/59Ysb5iiiIKprJX0QT9o" alt=""><figcaption></figcaption></figure>

***

#### 🏦 **Auction House**

Sell or buy items safely on the global market.\
Use `/ah` to open the auction house.

To list an item:

```bash
/ah sell <price> <amount>
```

Hold the item you want to sell in your hand before running the command.

> 🪵 *Example:* `/ah sell 500 1` — sells your item for $500.

<figure><img src="/files/72DXLEnlKpn8z0s4EZku" alt=""><figcaption></figcaption></figure>

***

#### 💬 **Other Ways to Earn**

* **Chat Games** occasionally give bonus coins for quick thinkers.
* **Events** like our raffles can also earn you some money if you're lucky

***

### **Spending Your Money**

#### ⚔️ Gear & Progression

Invest in tools, weapons, and gear upgrades! Check `/shop`, `/ah`, and playerwarps regularly!

* Check if an item is sold anywhere with:

  ```bash
  /finditem TO_BUY <item name>
  ```
* You can also **create a “buy shop”** to purchase items from others:
  * Look at your existing chest shop and type `/qs buy`.

***

#### 🛍️ **Shops & Pricing**

Use the **Average Shop Prices** list in-game or on the wiki to get a sense of what’s fair.

> 🧠 *Pro Tip:* Prices fluctuate with demand, try to follow the economy

***

### 🪴 **Summary**

| 💰 Way to Earn   | 🧭 Command                  | Notes                     |
| ---------------- | --------------------------- | ------------------------- |
| Mining / Fishing | `/mine menu` & `/fish menu` | Natural gameplay rewards  |
| Jobs             | `/jobs`                     | Earn cash while you play  |
| Player Shops     | `/qs create`                | Sell items passively      |
| Auction House    | `/ah sell <price>`          | Sell to the global market |
| Raffle           | `/raffle buy <price>`       | Chance for big earnings   |


# 💰 ⟢ Average Shop Prices

Here is where you can get a good idea of all the prices to sell your items on CubeCadia

## There is currently no averages since server was reset on 10/01/2025. We will need a couple months to get a good average. Sorry :<

## Average Pricing

* ﻿﻿Coal - $-
* ﻿﻿Iron Ingot - $-
* ﻿﻿Gold Ingot - $-
* ﻿﻿Copper Ingot - $-
* ﻿﻿Lapis - $-
* ﻿﻿Redstone - $-
* ﻿﻿Emerald - $-
* ﻿﻿Diamond - $-
* ﻿﻿Netherite Ingot - $-

## Spawner Average Pricing

* ﻿﻿Phantom / Ravager - $-
* ﻿﻿Passive Mobs - $-
* ﻿﻿Zombie / Skeleton / Zombie Piglin - $-
* ﻿﻿Squid - $-
* ﻿﻿Slime / Piglin / Hoglin - $-
* ﻿﻿Witch / Skeleton Horse / Glow Squid / Warden - $-
* ﻿﻿Villager / Wandering Trader - $-
* ﻿﻿Pillager / Enderman / Allay - $-
* ﻿﻿Evoker / Vindicator / Ghast / Sniffer - $-
* ﻿﻿Creeper - $-
* ﻿﻿Wither Skeleton - $-
* ﻿﻿Guardian / Fish / Dolphin - $-
* ﻿﻿Elder Guardian -$-
* ﻿﻿Iron Golem - $-\
  \
  *More will be added to list list as time goes along. Suggest thing to be added to this list on the discord:* [*https://discord.gg/smp*](https://discord.gg/smp)

<br>


# 🍱 ･ Crates  ･ 🍱

All an any information you may need about crates on CubeCadia!

### 🗝️ **Where to Get Crate Keys**

Crate keys can be earned or purchased in several ways:

* Through gameplay (voting, events, economy systems)
* In `/gems shop` or `/shop`
* From our official store: [store.cubecadia.net](https://store.cubecadia.net)
* Some special keys drop from `/ecokey` rewards or unique events!

***

### 🌿 **Crate Types**

#### 🌞 **Seasonal Crate**

> A monthly-rotating crate that features **limited-time items** themed around the current season or event.

* 🛒 Available at [store.cubecadia.net](https://store.cubecadia.net)
* 🧭 Changes roughly once per month
* 💎 Often includes exclusive collectibles and cosmetics

***

#### 🧬 **Spawner Crate**

> It only contains **spawners** of all kinds.

* 🔑 Earned from `/shop`

***

#### ✨ **Ethereal Crate**

> The **rarest permanent crate** in CubeCadia, containing many of the most powerful and desirable **custom items** in the game.

* 🛒 Available in `/gems shop` and at [store.cubecadia.net](https://store.cubecadia.net)
* 💫 Permanent (does not rotate monthly)

***

#### 💰 **Treasure Crate**

> A more common crate filled with useful resources and quality-of-life items.

* 🛒 Found in `/gems shop` or at [store.cubecadia.net](https://store.cubecadia.net)

***

#### 🗳️ **Vote Crate**

> A reward for supporting CubeCadia by voting daily.

* 📬 Earned through `/vote`

***

#### 🕰️ **Retired Crates**

> These are **former Seasonal Crates** that have been discontinued but preserved for nostalgia and collectors.

* 🏛️ Viewable at `/warp retiredcrates`
* 🎲 Occasionally obtainable through **Random Keys**

***


# 👩🏻‍💻 Jobs

This is the main bread and butter of CubeCadia! Pick various jobs that give you payment for doing certain actions, but also act like classes with custom abilities. There's even traders to trade with!

### What Jobs Do

Each job is built around a different playstyle and gives you access to:

* passive abilities
* daily quests
* money / gem rewards
* long-term progression

Some jobs also connect into deeper systems, such as custom gear, job-specific crates, or special trades.

***

## How Jobs Work

### Choosing a Job

To choose a job, open the **Jobs Browse** menu.

This is the main menu where players can view all available jobs and decide which one they want to join.

#### Menu controls

* **Left-click** a job to join it
* **Right-click** a job to view more information
* If you already have the maximum number of jobs, you must leave one before joining another
* Switching jobs has a cooldown, so choose carefully

<figure><img src="/files/Q7qHJK1ftFQnZWkL1oTp" alt=""><figcaption></figcaption></figure>

***

### Job Progression

As you play while a job is active, you gain progress through that job’s activities and quests.

Jobs generally reward players with:

* **money**
* **gems**
* **job points**
* job-specific progression opportunities

Every job also uses a daily quest system with multiple difficulty tiers.

***

### Quest Structure

Each job has its own pool of **Easy**, **Medium**, and **Hard** quests.

These quests are designed to reflect the purpose of the job. For example:

* Spelunker breaks blocks
* Druids harvest and work with nature
* Sentinels slay mobs
* Tidecallers fish and hunt aquatic creatures
* Artisans craft, brew, and build

Harder quests usually take longer, but they also provide better rewards.

***

## Job List

### Spelunker

**Spelunker** is the mining-focused job. It is built around caves, ore progression, underground exploration, and mining rewards.

Players who spend most of their time underground will usually get the most value out of Spelunker

<details>

<summary>Spelunker Payouts</summary>

#### Common Mining Blocks

| Block              | Money | Job XP  |
| ------------------ | ----- | ------- |
| Red Sand           | $0.10 | 0.01 XP |
| Coarse Dirt        | $0.10 | 0.01 XP |
| Dirt               | $0.10 | 0.01 XP |
| Grass Block        | $0.10 | 0.05 XP |
| Gravel             | $0.10 | 0.05 XP |
| Sand               | $0.10 | 0.05 XP |
| Clay               | $0.10 | 0.05 XP |
| Andesite           | $0.10 | 0.05 XP |
| Stone              | $0.08 | 0.05 XP |
| Deepslate          | $0.08 | 0.10 XP |
| Tuff               | $0.08 | 0.10 XP |
| Granite            | $0.08 | 0.05 XP |
| Diorite            | $0.08 | 0.05 XP |
| Sandstone          | $0.08 | 0.05 XP |
| Chiseled Sandstone | $0.08 | 0.05 XP |
| Cut Sandstone      | $0.08 | 0.05 XP |
| Netherrack         | $0.08 | 0.05 XP |

***

#### Ore Payouts

| Ore                    | Money  | Job XP  |
| ---------------------- | ------ | ------- |
| Coal Ore               | $0.50  | 0.50 XP |
| Deepslate Coal Ore     | $0.50  | 0.50 XP |
| Redstone Ore           | $0.50  | 0.50 XP |
| Deepslate Redstone Ore | $0.50  | 0.50 XP |
| Copper Ore             | $0.50  | 0.50 XP |
| Deepslate Copper Ore   | $0.50  | 0.50 XP |
| Iron Ore               | $1.00  | 1 XP    |
| Deepslate Iron Ore     | $1.00  | 1 XP    |
| Gold Ore               | $1.00  | 1 XP    |
| Deepslate Gold Ore     | $1.00  | 1 XP    |
| Lapis Ore              | $1.00  | 1 XP    |
| Deepslate Lapis Ore    | $1.00  | 1 XP    |
| Diamond Ore            | $5.00  | 5 XP    |
| Deepslate Diamond Ore  | $5.00  | 5 XP    |
| Emerald Ore            | $5.00  | 5 XP    |
| Deepslate Emerald Ore  | $5.00  | 5 XP    |
| Nether Quartz Ore      | $0.50  | 0.50 XP |
| Nether Gold Ore        | $1.00  | 0.05 XP |
| Ancient Debris         | $10.00 | 0.50 XP |

***

#### Special Mining Blocks

| Block       | Money | Job XP  |
| ----------- | ----- | ------- |
| Obsidian    | $2.00 | 0.50 XP |
| Glowstone   | $0.50 | 0.05 XP |
| Shroomlight | $0.50 | 0.05 XP |

***

### Placing Blocks

| Block          | Money | Job XP  |
| -------------- | ----- | ------- |
| Rail           | $0.20 | 1 XP    |
| Powered Rail   | $0.20 | 1 XP    |
| Detector Rail  | $0.20 | 1 XP    |
| Activator Rail | $0.20 | 1 XP    |
| Torch          | $0.05 | 0.05 XP |

***

#### Ore Placement Penalties

Placing valuable ores removes money and XP to prevent players from repeatedly placing and breaking the same blocks for profit.

| Block Placed          | Money Lost | Job XP Lost |
| --------------------- | ---------- | ----------- |
| Iron Ore              | -$5.00     | -5 XP       |
| Deepslate Iron Ore    | -$5.00     | -5 XP       |
| Gold Ore              | -$6.00     | -6 XP       |
| Deepslate Gold Ore    | -$6.00     | -6 XP       |
| Diamond Ore           | -$10.00    | -10 XP      |
| Deepslate Diamond Ore | -$12.50    | -12.50 XP   |
| Emerald Ore           | -$15.00    | -30 XP      |
| Deepslate Emerald Ore | -$17.50    | -35 XP      |

***

### Smelting Payouts

| Item Smelted | Money | Job XP  |
| ------------ | ----- | ------- |
| Copper Ingot | $0.10 | 0.05 XP |
| Iron Ingot   | $0.15 | 0.05 XP |
| Gold Ingot   | $0.20 | 0.05 XP |
| Stone        | $0.01 | 0.01 XP |
| Green Dye    | $0.01 | 0.01 XP |
| Glass        | $0.01 | 0.01 XP |
| Nether Brick | $0.01 | 0.01 XP |
| Brick        | $0.01 | 0.01 XP |

</details>

<details>

<summary>Possible Spelunker Job Quests (+ Rewards)</summary>

#### Easy Spelunker Quests

| Possible Quest                                                                                  | Rewards                |
| ----------------------------------------------------------------------------------------------- | ---------------------- |
| Mine **1,000 Stone**                                                                            | **$50** and **+1 Gem** |
| <p>Smelt <strong>64 Raw Copper</strong><br><em>Regular furnace only</em></p>                    | **$25** and **+1 Gem** |
| Craft **256 Torches**                                                                           | **$30** and **+1 Gem** |
| Mine **128 Mossy Cobblestone**                                                                  | **$45** and **+1 Gem** |
| Mine **512 Andesite**                                                                           | **$35** and **+1 Gem** |
| Mine **512 Granite Blocks**                                                                     | **$40** and **+1 Gem** |
| <p>Mine <strong>128 Dripstone Blocks</strong><br>Mine <strong>32 Pointed Dripstone</strong></p> | **$50** and **+1 Gem** |

***

#### Medium Spelunker Quests

| Possible Quest                                                                                                                          | Rewards                                         |
| --------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------- |
| <p>Craft <strong>6 Blast Furnaces</strong><br>Smelt <strong>128 Raw Copper</strong><br><em>Regular furnace only</em></p>                | **$80**, **+1 Spelunker Bag**, and **+2 Gems**  |
| <p>Mine <strong>250 Sculk Blocks</strong><br>Place <strong>64 Redstone Torches</strong></p>                                             | **$120** and **+5 Gems**                        |
| Mine **1,028 Deepslate**                                                                                                                | **$90**, **+1 Spelunker Bag**, and **+2 Gems**  |
| <p>Smelt <strong>156 Raw Iron</strong><br><em>Regular furnace only</em><br>Craft <strong>8 Furnaces</strong></p>                        | **+10 Gems**                                    |
| <p>Place <strong>128 Torches</strong><br>Mine <strong>256 Tuff Blocks</strong></p>                                                      | **$100**, **+1 Spelunker Bag**, and **+2 Gems** |
| Mine **128 Amethyst Blocks**                                                                                                            | **$100**, **+1 Spelunker Bag**, and **+2 Gems** |
| <p>Mine <strong>156 Coal Ore</strong><br><em>Regular Coal Ore only, not Deepslate Coal Ore</em></p>                                     | **+1 Spelunker Bag** and **+2 Gems**            |
| <p>Mine <strong>192 Copper Ore</strong><br>Mine <strong>64 Lapis Ore</strong><br><em>Regular ores only, not deepslate variants</em></p> | **$25**, **+1 Spelunker Bag**, and **+2 Gems**  |
| <p>Mine <strong>128 Iron Ore</strong><br><em>Regular Iron Ore only, not Deepslate Iron Ore</em></p>                                     | **$50** and **+1 Spelunker Bag**                |

***

#### Hard Spelunker Quests

| Possible Quest                                                                                                    | Rewards                                           |
| ----------------------------------------------------------------------------------------------------------------- | ------------------------------------------------- |
| Mine **512 End Stone**                                                                                            | **$100**, **+1 Spelunker Bag**, and **+5 Gems**   |
| Mine **156 Nether Bricks**                                                                                        | **$150**, **+1 Spelunker Bag**, and **+5 Gems**   |
| <p>Mine <strong>12 Deepslate Emerald Ore</strong><br>Mine <strong>4 Ancient Debris</strong></p>                   | **$125**, **+1 Spelunker Bag**, and **+5 Gems**   |
| <p>Defeat <strong>1 Warden</strong><br>Slay <strong>5 Magma Golems</strong></p>                                   | **$150**, **+1 Spelunker Bag**, and **+6 Gems**   |
| <p>Mine <strong>256 Nether Quartz Ore</strong><br>Mine <strong>64 Nether Gold Ore</strong></p>                    | **+1 Spelunker Bag** and **+5 Gems**              |
| <p>Mine <strong>48 Deepslate Gold Ore</strong><br>Mine <strong>128 Deepslate Redstone Ore</strong></p>            | **$100**, **+1 Spelunker Bag**, and **+4 Gems**   |
| <p>Mine <strong>24 Ancient Debris</strong><br>Mine <strong>32 Deepslate Diamond Ore</strong></p>                  | **$100**, **+2 Spelunker Bags**, and **+15 Gems** |
| <p>Mine <strong>128 Obsidian</strong><br>Smelt <strong>128 Raw Gold</strong><br><em>Regular furnace only</em></p> | **$150**, **+1 Spelunker Bag**, and **+5 Gems**   |
| Slay **12 Cave Golems**                                                                                           | **$75**, **+1 Spelunker Bag**, and **+5 Gems**    |

</details>

#### Mining Crate

Spelunkers have the special ability to have a 0.1% chance to find a Mining key while mining! This is currently the only way to get Mining keys, but they drop all kind of goodies

<figure><img src="/files/LX8pGqpyOluwnoR0sN4X" alt=""><figcaption></figcaption></figure>

<details>

<summary>Possible Items in Mining Crate (And %s)</summary>

* x1 Spelunker Trial - 0.04% Chance
* x1 Spelunker Bag - 2.59% Chance
* x1 Zeta Tear (10,000) - 6.91% Chance
* x2 Zeta Tear (10,000) - 3.45% Chance
* x3 Zeta Tear (10,000) - 0.86% Chance
* x1 Abyssal Accelerator - 0.43% Chance
* x3 Uncharged Oracleite - 4.32% Chance
* x5 Uncharged Oracleite - 1.73% Chance
* x1 Bone Marrow - 0.86% Chance
* x2 Bone Marrow - 0.69% Chance
* x3 Bone Marrow - 0.43% Chance
* x1 Shattered Requium Orb - 0.86% Chance
* x2 Shattered Requium Orb - 0.69% Chance
* x4 Shattered Requium Orb - 0.43% Chance&#x20;
* x5 Fossil Transmuter - 0.17% Chance
* x8 Fossil Transmuter - 0.13% Chance
* x5 Radalite Claw - %17.26 Chance
* x10 Radalite Claw - %12.95 Chance
* x3 Basic Unidentified Artifact (Sealed) - 8.63% Chance&#x20;
* x2 Celestial Unidentified Artifact (Sealed) - 4.32% Chance
* x1 Divine Unidentified Artifact (Sealed) - 1.73% Chance
* x1 Mysterious Dust - 17.26% Chance
* x2 Mysterious Dust - 8.63% Chance
* x3 Mysterious Dust - 4.32% Chance
* x1 Miner Lenses - 0.09% Chance
* x1 Stone Eater - 0.09% Chance
* x1 Spicy Stone Eater - 0.09% Chance
* x1 Altering Gem Blueprint - 0.04% Chance

</details>

#### Spelunker Bags

These are acquired via Spelunker Job Quests. They give some of the core items for Spelunker!&#x20;

<figure><img src="/files/k8mwigTWz3gJ2mTmXN9c" alt=""><figcaption></figcaption></figure>

<details>

<summary>All Spelunker Bag Items <em>(And Chances)</em></summary>

#### Blue Gem - 9% Chance&#x20;

While holding the gem, you jump higher. There is 100 usages with this item

<figure><img src="/files/H6Nen0YwmWhWLjyHFdfO" alt="" width="215"><figcaption></figcaption></figure>

#### Green Gem - 10% Chance&#x20;

You can click this gem while holding it to be dashed forwards. Dashes take 1 use away. The gem has 100 uses when you get it.&#x20;

<figure><img src="/files/iP3blU96nJliMCTivJN6" alt="" width="250"><figcaption></figcaption></figure>

#### Red Gem - 9% Chance &#x20;

You can click this gem while holding it to be dashed backwards. Dashes take 1 use away. The gem has 100 uses when you get it.&#x20;

<figure><img src="/files/ucW3WlRPlTaVf61g2Z4y" alt="" width="238"><figcaption></figcaption></figure>

#### Shard of Buried Fortune - 9% Chance&#x20;

This item allows you to instantly mine stone or deepslate in a 5x5 area, but uses up 1 use when you left-click STONE or DEEPSLATE blocks. You can also right-click stone or deepslate to mine in a 9x9 area, but it will use up 3 uses. This item has 75 uses in total.

<figure><img src="/files/u8sji5yV92ji2nKcCJNh" alt="" width="266"><figcaption></figcaption></figure>

#### Shard of Crumbling - 14% Chance&#x20;

You can right-click blocks to make them collapse as if it were a gravel block, but it uses up 1 use. You could also left-click gravel to remove connected gravel blocks to clear up some space. This ability uses up 2 uses. There are 50 uses in total for this item.

<figure><img src="/files/AOABoZ3VZWXL9rrr1UAa" alt="" width="267"><figcaption></figcaption></figure>

#### Shard of Echo Location - 9% Chance&#x20;

You can left-click hostile mobs under 10hp to turn them into crying bats. Crying bats are just silly bats that scream and glow. This abilities uses up 3 uses. You can also right-click to highlight nearby enemy mobs in a 10 block radius. This ability only uses 1 use. There are 25 total uses on this item

<figure><img src="/files/WB1bgryNPlNhpb7mlcNZ" alt="" width="316"><figcaption></figcaption></figure>

#### Shard of Fortune - 4% Chance&#x20;

This is one of the most strong shards! You can right-click IRON\_ORE, COPPER\_ORE, or COAL\_ORE to drop a block of it. That pretty muchs you get x9 of the ore condensed into 1 block without smelting! This first ability takes -2 uses. You can also right-click gold, emerald, or diamond blocks to drop a block of it, but this uses 4 uses. Finally you can right-click ancient debris to drop a netherite block! But of course, at the cost of 6 uses. This item only has 6 uses in total.&#x20;

<figure><img src="/files/cuGWsVf55EjoS0WfDJ3I" alt="" width="266"><figcaption></figcaption></figure>

#### Shard of Stone Sight - 14% Chance&#x20;

Left-click while holding to gain night vision for 2 minutes, but use 1 use. You can also right-click other players to give them night vision for 2 minutes, which also uses up 1 use. There are a total of 50 uses

<figure><img src="/files/QKXJvM9pfVbTDSD6Xpbe" alt="" width="234"><figcaption></figcaption></figure>

#### Shard of Stormcaller - 9% Chance&#x20;

While holding, right-click to summon lightning on your cursor and use up 1 use. You can also left-click to create a shockwave that stuns nearby mobs for 5s, but uses up 2 uses. There are a total of 25 uses on this.&#x20;

<figure><img src="/files/WLlGK4iLtcFltZKRVvdN" alt="" width="339"><figcaption></figcaption></figure>

#### Hasty Charm Blueprint - 4% Chance&#x20;

This is a blueprint item that can be made into a Hasty Charm (see below)! It requires the following materials in order to be crafted:\
\- x12 Deepslate Diamond Ore\
\- x2 Deepslate Emerald Ore\
\- x32 Deepslate Coal Ore\
\- x3 Iron Blocks&#x20;

<figure><img src="/files/0RmQZcJQqhPSUb0kiwxZ" alt="" width="311"><figcaption></figcaption></figure>

#### Hasty Charm - *(Made from Blueprint)*

This charm will give the player haste I for 30s when breaking any ore blocks while on the trinket slot! *\*Trinket Slot refers to the top right of your inventory\**

<figure><img src="/files/CanODgFE8WOCmn1H00Vj" alt="" width="260"><figcaption></figcaption></figure>

#### Spelunker Trial - 4% Chance&#x20;

This is the ultimate mining challenge! You will be tested to see if your worthy to get a Spelunker Token! This never expires, so there's no urgency to when using it. But when you right-click it, it will give you one challenge to do. You will keep going until the trial is finished.&#x20;

<figure><img src="/files/dOL7FqZh4MVIqARF6R0F" alt="" width="375"><figcaption></figcaption></figure>

</details>

#### Spelunker Trials

These are the ultimate challenge for a Spelunker! You will embark on massive Spelunker-like objectives in order to get a Spelunker Token. Tokens reward the player with awesome traders at the Spelunker trader named "Skelly Boi".&#x20;

Spelunker trials will always have 5 challenges to complete, but will only reveal one at a time to do.

<details>

<summary>Where you can earn <strong>Spelunker Trials</strong></summary>

* Spelunker Bags
* Mining Crate

</details>

<figure><img src="/files/TvWf7F5yf7WEcM71hWEG" alt=""><figcaption></figcaption></figure>

<details>

<summary>All Possible Spelunker Objectives</summary>

#### Possible Mining Objectives

| Objective              | Amount Required | Blocks That Count                  |
| ---------------------- | --------------- | ---------------------------------- |
| Mine Gravel            | 8,000-12,000    | Gravel                             |
| Mine Mossy Cobblestone | 2,500-5,000     | Mossy Cobblestone                  |
| Mine Stone             | 30,000-60,000   | Stone                              |
| Mine Deepslate         | 25,000-50,000   | Deepslate                          |
| Mine Dripstone         | 10,000-15,000   | Dripstone Block, Pointed Dripstone |
| Mine Tuff              | 5,000-10,000    | Tuff                               |
| Mine Obsidian          | 1,000-1,200     | Obsidian                           |
| Break Glow Lichen      | 500-1,000       | Glow Lichen                        |
| Mine Amethyst          | 2,500-3,000     | Amethyst Block, Budding Amethyst   |

#### Ore Objectives

| Objective              | Amount Required | Blocks That Count                    |
| ---------------------- | --------------- | ------------------------------------ |
| Mine Coal Ore          | 1,500-2,000     | Coal Ore, Deepslate Coal Ore         |
| Mine Iron Ore          | 1,000-1,500     | Iron Ore, Deepslate Iron Ore         |
| Mine Gold Ore          | 800-1,250       | Gold Ore, Deepslate Gold Ore         |
| Mine Redstone Ore      | 900-1,300       | Redstone Ore, Deepslate Redstone Ore |
| Mine Lapis Ore         | 800-1,000       | Lapis Ore, Deepslate Lapis Ore       |
| Mine Copper Ore        | 1,500-2,500     | Copper Ore, Deepslate Copper Ore     |
| Mine Emerald Ore       | 200-300         | Emerald Ore, Deepslate Emerald Ore   |
| Mine Diamond Ore       | 400-500         | Diamond Ore, Deepslate Diamond Ore   |
| Mine Nether Gold Ore   | 800-1,200       | Nether Gold Ore                      |
| Mine Nether Quartz Ore | 1,200-1,500     | Nether Quartz Ore                    |

#### Placement and Crafting Objectives

| Objective     | Amount Required | Items That Count                                  |
| ------------- | --------------- | ------------------------------------------------- |
| Place Rails   | 5,000-10,000    | Rail, Powered Rail, Detector Rail, Activator Rail |
| Craft Torches | 5,000-10,000    | Torch, Soul Torch, Copper Torch, Redstone Torch   |

#### Combat Objectives

| Objective        | Amount Required |
| ---------------- | --------------- |
| Slay Cave Golems | 10-20           |

</details>

#### **Spelunker Trades**

For most Spelunker Trades, you will require x1 Spelunker Token. This can be earned via Spelunker Trials. Typically the flow will look like this: Spelunker Job -> Spelunker Job Quest -> Quest Gives Spelunker Bag -> Spelunker Bag has chance to give Spelunker Trial -> Complete Spelunker Trial and get x1 Spelunker Token

<figure><img src="/files/xcAWDP5aVQro7III8Ky2" alt="" width="222"><figcaption></figcaption></figure>

<details>

<summary>Spelunker Armor Set</summary>

<div><figure><img src="/files/nJuHp1zuG091JBLlT1Ve" alt=""><figcaption></figcaption></figure> <figure><img src="/files/eaZFMpVFtf5JaoUHdzTc" alt=""><figcaption></figcaption></figure> <figure><img src="/files/nrz8YvU49miqjyPR9BRR" alt=""><figcaption></figcaption></figure> <figure><img src="/files/HyPTbc9N7mvpWXnYwEeG" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ALRbamtkCOw44bGnjCvH" alt=""><figcaption></figcaption></figure></div>

**Armor Piece Bonuses:**

* Helmet \
  \- 5% Chance to find Spelunker Gold from mining ores\
  \- Gain fire resistance for 8s when entering lava
* Chestplate\
  \- Take no damage from explosions\
  \- Take no suffocation or falling block damage
* Leggings \
  \- Gain extra EXP from mining ores\
  \- 100 blocks mined gives haste X and speed V for 30s
* Boots\
  \- Reduce damage taken by 30% when under y-45\
  \- Dodge 50% of entity attacks if in light level 6 or lower
* SET BONUS\
  \- Gain permanent night vision while wearing\
  \- Chance for more ores when mining

</details>

<details>

<summary>Spelunker Pickaxe</summary>

<div><figure><img src="/files/nJuHp1zuG091JBLlT1Ve" alt=""><figcaption></figcaption></figure> <figure><img src="/files/c18VB1Vbm24zrROKTmly" alt=""><figcaption></figcaption></figure></div>

**Pickaxe Abilities:**

* Get Fortune V every 300 blocks mined for 15s&#x20;
* 0.0001% chance to mine a Mining Key
* Have a 1% chance to get 30k zeta from mining ores
* Get paid 5k for 500 mined diamonds

</details>

<details>

<summary>Amethyst Pickaxe Blueprint</summary>

<div><figure><img src="/files/nJuHp1zuG091JBLlT1Ve" alt=""><figcaption></figcaption></figure> <figure><img src="/files/HeSAa9e6LcCLZ79N2UXr" alt=""><figcaption></figcaption></figure></div>

#### Amethyst Pick Blueprint

Blueprint Requirements:

* x512 Calcite
* x512 Smooth Basalt
* x1024 Amethyst Blocks
* x64 Amethyst Clusters
* x64 Large Amethyst Bud
* x64 Medium Amethyst Bud
* x64 Small Amethyst Bud

#### Amethyst Pick

Pickaxe Abilities:

* This pick can mine budding amethyst and give it to the player
* Crouch + Right-Click with x64 amethyst blocks to recharge the pickaxe
* Starts with 32 / 32 fuel by default

<figure><img src="/files/pfjoYuktV94cIEZTPLgB" alt="" width="215"><figcaption></figcaption></figure>

</details>

This makes Spelunker one of the deepest job paths on the server.

***

### Druid

**Druid** is the nature-focused job. It centers around farming, harvesting, taming, breeding, and working with natural materials.

Players who enjoy peaceful progression and building up farms or nature spaces will usually fit well into Druid.

#### What Druid focuses on

* harvesting crops
* farming
* wood and plant-related objectives
* breeding animals
* taming animals
* nature-themed progression

#### Why choose Druid

Druid is a good fit for players who enjoy:

* farming large crop areas
* animal care and breeding
* nature-based building
* peaceful progression with useful utility

Druid also tends to pair naturally with players who like steady growth and repeatable routines.

> **Suggested images:** Druid menu, crop field, nature/farm screenshot

***

### Sentinel

**Sentinel** is the combat job. It is focused on killing mobs, collecting rewards through combat, and progressing through PvE challenges.

Players who like action and want a job built around fighting will usually prefer Sentinel.

#### What Sentinel focuses on

* mob hunting
* combat-based quests
* hostile targets
* bounty-style progression
* damage-focused gameplay

#### Why choose Sentinel

Sentinel is a strong choice for players who enjoy:

* clearing mobs while exploring
* hunting stronger enemies
* combat progression
* getting paid for fighting

It is one of the most direct jobs in the system and is easy to understand if your main gameplay loop is combat.

> **Suggested images:** Sentinel menu, mob combat screenshot, Sentinel reward screenshot

***

### Tidecaller

**Tidecaller** is the fishing and ocean-based job. It focuses on catching fish, interacting with aquatic content, and benefiting from weather or nighttime conditions.

Players who enjoy fishing systems and water-themed progression will usually get the most value from Tidecaller.

#### What Tidecaller focuses on

* fishing
* aquatic mob kills
* rain and storm bonuses
* nighttime fishing bonuses
* water-based progression

#### Why choose Tidecaller

Tidecaller is great for players who enjoy:

* fishing for long sessions
* ocean exploration
* weather-based bonuses
* a more relaxed but rewarding progression style

It is especially appealing for players who want a job that feels different from standard mining or combat loops.

> **Suggested images:** Tidecaller menu, fishing screenshot, aquatic reward screenshot

***

### Artisan

**Artisan** is the crafting and utility job. It focuses on building, brewing, enchanting, and creating useful items or structures.

Players who enjoy making things, improving their base, or progressing through utility systems will usually fit well into Artisan.

#### What Artisan focuses on

* crafting
* brewing
* enchanting
* placing blocks
* utility-focused progression

#### Why choose Artisan

Artisan is a good fit for players who enjoy:

* building projects
* brewing potions
* crafting useful stations and blocks
* turning materials into value

It is one of the best jobs for players who enjoy productive progression outside of combat.

> **Suggested images:** Artisan menu, brewing setup, crafting/building screenshot

***

## Daily Quests

Daily quests are one of the most important parts of the Jobs system.

Each job has its own daily quest pool, and these quests are one of the most reliable ways to earn rewards while leveling your chosen role.

### Why daily quests matter

Daily quests help players:

* earn money consistently
* earn gems
* make progress within their chosen job
* stay focused on job-specific goals

They also give structure to each job, especially for players who want short-term tasks to complete each day.

***

### Quest Difficulty Tiers

#### Easy Quests

Easy quests are the fastest and most approachable. They usually involve common activities and are useful for quick progress.

#### Medium Quests

Medium quests take more effort and often require larger amounts, rarer targets, or more time.

#### Hard Quests

Hard quests are the most demanding, but they also tend to give the best rewards. These are ideal for players who want stronger long-term value from their daily job progression.

***

## Mining Crate

The **Mining Crate** is one of the special progression systems tied to the mining side of the server.

It supports Spelunker-style gameplay and gives players access to mining-related rewards, rare items, and special progression pieces.

### Why the Mining Crate matters

The Mining Crate helps extend the mining progression loop beyond normal job rewards. Instead of only earning money and gems, players can also chase special items and rare drops connected to mining content.

### What it can include

The Mining Crate may include things such as:

* mining-related custom items
* Spelunker progression pieces
* rare materials
* blueprints
* special utility items
* trial items or rare scrolls

This makes it an important part of advanced Spelunker progression.

> **Suggested images:** Mining Crate menu, crate rewards preview

***

## Spelunker Armor and Trades

One of the standout job-related systems is the **Spelunker Armor** progression.

This gives mining-focused players another long-term goal to work toward beyond normal quest rewards.

### How players get Spelunker gear

Spelunker gear is tied to custom progression and trades rather than being simple starter equipment. Players typically work toward it through tokens, rare resources, and job-related systems.

### What the section should cover

This section of the wiki can explain:

* where the trader is located
* which items are required for the trades
* what each armor piece does
* why the set is worth building toward

***

### Spelunker Armor Pieces

#### Spelunker Helm

Use this section to explain the helmet’s cave-survival or protection benefits.

#### Spelunker Chestplate

Use this section to explain the chestplate’s mining or ore-related bonuses.

#### Spelunker Leggings

Use this section to explain any underground survival or movement-related effects.

#### Spelunker Boots

Use this section to explain mobility, lava safety, or spelunking utility.

#### Spelunker Pickaxe

Use this section to explain how the set ties into mining progression and custom pickaxe upgrades or bonuses.

> **Suggested images:** Full Spelunker set, item lore, trader menu

***

### Trade Requirements

This section should explain what players need in order to obtain Spelunker gear.

Examples of things worth listing here:

* tokens
* rare drops
* premium materials
* crate-linked items
* blueprint-style requirements

This is also a good place to include screenshots of the trade menu.

***

## Job Tips

### Pick the job that matches how you already play

The best starter job is usually the one that fits your normal gameplay loop.

* If you mine a lot, choose **Spelunker**
* If you farm and work with nature, choose **Druid**
* If you fight mobs constantly, choose **Sentinel**
* If you love fishing, choose **Tidecaller**
* If you build, brew, and craft often, choose **Artisan**

***

### Use your dailies consistently

Even if you are not grinding heavily, daily quests are one of the best ways to build steady progress over time.

***

### Plan around job switching

If there is a cooldown on changing jobs, be intentional with your choice. It is usually better to commit to a path for a while instead of swapping too often.

***

### Look for job-specific progression

Some jobs go deeper than others. If you enjoy long progression chains, look into systems connected to:

* Spelunker gear
* Mining Crates
* custom traders
* job-related custom items


# 📜 Scroll Quests

PyroMining adds new drops, bosses, currency, artifacts, and upgrades to everyday mining. Natural, unplaced ores are what count toward all drops and progression.

Some scrolls are designed to be completed casually over time, while others are larger challenges that reward more valuable progression items.

\
The exact objectives and required amounts can vary from scroll to scroll. Two scrolls of the same type may have different tasks or different completion amounts.

***

## Scroll Types

| Scroll Type          | Objectives Per Scroll | Expiration    | Main Theme                                   | Completion Reward                                                                         |
| -------------------- | --------------------- | ------------- | -------------------------------------------- | ----------------------------------------------------------------------------------------- |
| **Daily Scroll**     | 5                     | 24 Hours      | Small everyday tasks                         | **1 Quest Fragment**, **$100**, **10 Gems**, **25 Level XP**                              |
| **Weekly Scroll**    | 6-8                   | 7 Days        | Larger mixed challenges                      | **2 Quest Fragments,&#x20;*****Treasure Key*****, $250, 25 Gems and 50 Server Level EXP** |
| **Fabled Scroll**    | 10                    | 30 Days       | Long-term, high-value challenges             | **2 Fabled Fragments** and **1 Random Key**                                               |
| **Gem Scroll**       | 8                     | 14 Days       | Resource gathering and progression tasks     | **500 Gems**                                                                              |
| **Special Scroll**   | 6-8                   | 3 Days        | Limited or special challenge tasks           | **1 Random Key**                                                                          |
| **Sentinel Scroll**  | 3                     | 7 Days        | Combat-focused tasks                         | **1 Sentinel Cache**, **$50**, and **1 Gem**                                              |
| **Spelunker Trials** | 5                     | No Expiration | Mining-focused trials                        | **1 Spelunker Token**                                                                     |
| **Fish Scroll**      | 6                     | No Expiration | Fishing and ocean-themed tasks               | **1 Fisher Medallion**                                                                    |
| **Artisan Scrolls**  | 5                     | No Expiration | Large themed crafting or building challenges | Varies by scroll type                                                                     |

*Note: Treasure key isn't always a guaranteed drop for the Challenge (Weekly) Quest*

***

## Daily Scrolls

Daily Scrolls are short, repeatable quest scrolls meant to reward regular play. Each scroll contains **5 random objectives** and must be completed within **24 hours**.

#### Possible Task Themes

Daily Scrolls may include objectives such as:

* Harvesting crops
* Crafting useful items
* Defeating common mobs
* Mining basic materials
* Taming animals
* Small exploration or survival tasks

#### Rewards

Completing a Daily Scroll grants:

| Reward               |
| -------------------- |
| **1 Quest Fragment** |
| **$100**             |
| **10 Gems**          |
| **25 Level XP**      |

***

## Weekly Scrolls

Weekly Scrolls are larger challenge scrolls meant to be completed over several days. Each scroll contains **6-8 random objectives** and expires after **7 days**.

#### Possible Task Themes

Weekly Scrolls can include:

* Higher-volume crafting objectives
* Mob slaying challenges
* Harvesting large crop totals
* Mining and gathering
* Enchanting, smelting, fishing, or exploring
* More unusual interaction-based tasks

#### Rewards

Weekly Scrolls are configured to grant **2 reward entries** from their reward pool. Current possible rewards include packages containing:

| Possible Rewards                |
| ------------------------------- |
| **2 Quest Fragments**           |
| **$250**                        |
| **50 Level XP**                 |
| **25 Gems** or **125 Gems**     |
| Possible **Treasure Crate Key** |

***

## Fabled Scrolls

Fabled Scrolls are long-term, difficult quest scrolls built around more demanding gameplay. Each scroll contains **10 random objectives** and expires after **30 days**.

#### Possible Task Themes

Fabled Scrolls lean heavily into:

* Defeating large numbers of mobs
* Consuming or gathering unusual foods
* Harvesting large quantities of materials
* Rare resource collection
* Long-form exploration and survival tasks

#### Rewards

Completing a Fabled Scroll grants:

| Reward                 |
| ---------------------- |
| **2 Fabled Fragments** |
| **1 Random Key**       |

***

## Gem Scrolls

Gem Scrolls are scrolls built around earning a large premium-currency payout. Each one contains **8 random objectives** and expires after **14 days**.

#### Possible Task Themes

Gem Scrolls may include:

* Mining valuable blocks
* Gathering resources
* Breeding or taming animals
* Placing certain blocks
* Combat, movement, or utility objectives

#### Rewards

Completing a Gem Scroll grants:

| Reward       |
| ------------ |
| **500 Gems** |

***

## Special Scrolls

Special Scrolls are shorter event-style scrolls with a stronger reward focus. Each scroll contains **6-8 random objectives** and expires after **3 days**.

#### Possible Task Themes

Special Scrolls can include:

* Combat challenges
* Crafting objectives
* Harvesting and resource collection
* Fishing or enchanting
* General exploration tasks

#### Rewards

Completing a Special Scroll grants:

| Reward           |
| ---------------- |
| **1 Random Key** |

***

## Sentinel Scrolls

Sentinel Scrolls are focused entirely on combat. Each scroll contains **3 random mob-slaying objectives** and expires after **7 days**.

#### Task Theme

Sentinel Scrolls exclusively involve:

* Defeating mobs
* Hunting enemies across the world
* Completing combat-specific challenges

#### Rewards

Completing a Sentinel Scroll grants:

| Reward               |
| -------------------- |
| **1 Sentinel Cache** |
| **$50**              |
| **1 Gem**            |

***

## Spelunker Trials

Spelunker Trials are mining-focused scrolls meant for players who enjoy resource gathering and underground progression. Each scroll contains **5 random objectives** and has **no expiration date**.

#### Possible Task Themes

Spelunker Trials may include:

* Mining ores
* Mining stone, deepslate, and cave materials
* Placing mining-related utility blocks
* Crafting excavation-related items
* Defeating cave-themed mobs

#### Rewards

Completing a Spelunker Trial grants:

| Reward                |
| --------------------- |
| **1 Spelunker Token** |

***

## Fish Scrolls

Fish Scrolls are ocean and fishing-themed scrolls. Each scroll contains **6 random objectives** and has **no expiration date**.

#### Possible Task Themes

Fish Scrolls may include:

* Fishing objectives
* Ocean mob slaying
* Gathering ocean-related blocks
* Swimming or water-themed challenges
* Placing aquatic utility blocks

#### Rewards

Completing a Fish Scroll grants:

| Reward                 |
| ---------------------- |
| **1 Fisher Medallion** |

***

## Artisan Scrolls

Artisan Scrolls are larger specialty scrolls focused on **creative projects, crafting, or themed masterwork challenges**. Each Artisan Scroll contains **5 objectives** and has **no expiration date**.

#### Current Artisan Scroll Themes

| Artisan Scroll            | General Focus                                |
| ------------------------- | -------------------------------------------- |
| **Castle Scroll**         | Constructing a large stone castle build      |
| **Harbor Scroll**         | Building a wooden port or dockside structure |
| **Arena Scroll**          | Creating a large battle arena                |
| **Jungle Temple Scroll**  | Building a jungle-themed temple              |
| **Grand Library Scroll**  | Constructing an elaborate library            |
| **Frost Palace Scroll**   | Creating an icy palace build                 |
| **Tree Village Scroll**   | Building an elevated woodland settlement     |
| **Desert Palace Scroll**  | Constructing a grand desert structure        |
| **Nether Citadel Scroll** | Building a Nether-themed fortress            |
| **Brewery Scroll**        | Brewing a wide variety of potions            |

#### Example Rewards

Some Artisan Scrolls currently reward:

| Scroll               | Reward                   |
| -------------------- | ------------------------ |
| **Building Scrolls** | **2 Stamps of Creation** |
| **Brewery Scroll**   | **1 Stamp of Creation**  |


# ⛏️ PyroMining - Guide

PyroMining adds new drops, bosses, currency, artifacts, and upgrades to everyday mining. Natural, unplaced ores are what count toward all drops and progression.

### 🍃 Quick Start

1. **Mine natural ores** (Silk Touch is fine, drops still roll; placed ores don’t count).
2. **Sell basics** at `/mine shop` (Fluxes, Gemstones, identified loot).
3. **Open the UI** with `/mine menu` for Shop, Artifacts, Vessels, Journal, etc.
4. **Build a Refinery** (dropper facing up + oak fence on top) to process **Mysterious Dust** and to **craft Vessels** from Fossils.
5. **Level up** by mining (XP requirements scale by **1.125×** each level). See stats via `/mine stats`.

***

### 💸 The Mining Shop (Money)

* Sell to **`/mine shop`** (Gemstones, Fluxes, Artifacts, etc.).
* Extra server money can also come from normal economy systems like `/jobs`

***

### 🔥 Fluxes (sellable drops)

Fluxes are simple “cash items.” Sell them at `/mine shop`.

**Where they drop**

* **Basic Flux** - from **Overworld ores**: `COPPER_ORE, COAL_ORE, LAPIS_ORE, DIAMOND_ORE, REDSTONE_ORE, EMERALD_ORE`
* **Blazed Flux** - from **Nether ores**: `NETHER_GOLD_ORE, NETHER_QUARTZ_ORE`

**Chances & Prices**

* **Basic Flux:** **4.5%** chance; sells for **$10**
* **Blazed Flux:** **2.5%** chance; sells for **$8**

> Tip: Fluxes have **no other uses**, so sell them freely.

***

### 💎 Gemstones (sellable with risk/reward quality)

Gemstones drop based on ore tier; you can **“examine/grade”** a gemstone (right-click) to modify its value by a **Quality Multiplier** before selling.

**Ore → Tier**

* **Tier 1**: `COAL_ORE`
* **Tier 2**: `REDSTONE_ORE`
* **Tier 3**: `NETHER_QUARTZ_ORE`
* **Tier 4**: `LAPIS_ORE`
* **Tier 5**: `EMERALD_ORE`
* **Tier 6**: `DIAMOND_ORE`

**Base Sell Prices (before quality)**

* T1 **$10** · T2 **$15** · T3 **$30** · T4 **$50** · T5 **$75** · T6 **$100**

**Drop Chances (per ore broken)**

* T1 **2.5%** · T2 **1.5%** · T3 **1.25%** · T4 **1.0%** · T5 **0.95%** · T6 **0.8%**

**Quality Multipliers** *(applied to base price when you “examine” the gem)*

* **Ruined 0.92×** · **Badly Damaged 0.95×** · **Damaged 0.99×** · **Worn 2.5×** · **Pristine 5.0×**

> You can sell unexamined gems safely for the base price or **risk a higher payout** by examining first.

***

### 🌫️ Mysterious Dust → Refinery

**Drops while mining (any ore):** **1.2%** chance.\
Refine dust at a **Refinery** (dropper + oak fence on top). Fill the dropper (dust stacks fine), **right-click the fence**.

**Refinery Dust Loot Table**

* **Rune Dust:** **75%**
* **Oracleite:** **4%** *(unlocks Oracles; see below—requires level 20+ to appear)*
* **Ancient Relic:** **7%**
* **Shattered Requium Orb:** **10%**

> Refinery also crafts **Vessels** (see Fossils & Vessels below).

What a **Refinery** looks like (see below)

<figure><img src="/files/BQWlLzQYSGmxjv3pgDJA" alt=""><figcaption></figcaption></figure>

***

### 🗿 Artifacts → Fossils → Vessels

#### Artifacts

* **Drop chance while mining:** **0.7%**
* **Identify at `/mine artifacts`** (time scales by tier; you can also **sell instead**).

**Artifact Tiers → Identify Time → Sell Price**

* **Basic:** 10 min → **$25**
* **Unusual:** 20 min → **$50**
* **Epic:** 40 min → **$75**
* **Exceptional:** 60 min → **$100**
* **Legendary:** 100 min → **$150**
* **Fabled:** 140 min → **$200**
* **Mythic:** 180 min → **$250**
* **Celestial:** 220 min → **$350**
* **Divine:** 260 min → **$500**

*(Artifact tier distribution totals 100%: Basic 43, Unusual 20, Epic 14, Exceptional 10, Legendary 6, Fabled 4, Mythic 2.4, Celestial 0.5, Divine 0.1)*

#### Fossils

* Obtained by **identifying artifacts**.
* **Fossil identify time:** **60 minutes**.
* Collect **8 parts** of the same creature (skull/arm/spine/rib/tail/wing/leg/foot).
* Use a **Refinery** to craft a **Vessel item** (costs Zeta + level requirements in-game).

> Fossils are the **only path** to Vessels (custom pickaxe enchants). Craft in the Refinery once you have a full set.

***

### ⚗️ Vessels (custom pickaxe enchants)

* Craft a **Vessel item** in the **Refinery** from 8 matching Fossils.
* **Apply** the Vessel to your pickaxe by dragging the item onto the pickaxe.
* This starts a **Vessel Progression** (your pickaxe is marked).
* Progression involves **Thralls** and a **Vessel Boss** (see next section).
* After defeating the Vessel Boss with the **correct Requium order**, the enchant is applied.

> You can only **progress one Vessel at a time per pickaxe**. Vessels can be removed via `/mine vessels` for a Zeta fee (returns Vessel items for levels/progress on that pick).

***

### 🕳️ Thralls, Requiums & the Vessel Boss

#### Thralls

* **Spawn chance while mining:** **7% per block** *(with a **minimum 2-minute cooldown** between spawns, regardless of chance)*.
* Stats (baseline): **12 HP**, **2 Damage**; scale slightly with total Vessels on your pickaxe.
* Each kill grants **Requium Progress** (**+5.25 to +10.75**) and **Anger** (**+1.00 to +5.00**).
* Anger reveals **required Requium orbs** slot-by-slot as it fills.

#### Vessel Boss

* Base stats: **150 HP**, **2 DMG**, scaling **+50 HP** and **+2 DMG per Vessel level** on your pickaxe (max HP cap 2000).
* Spawns as you mine during progression.
* To defeat it, place the **correct 3 Requium orbs** (order matters) in `/mine vessels`.
* The boss despawns if an order check fails; Thralls continue to help you deduce the order.

#### Requium Orbs

* Found in **higher-tier artifacts** and via **Shattered Requium Orbs** (4 shards → 1 random Requium).
* Set orbs for **Slot 1–3** in `/mine vessels`.
* Correct order ⇒ boss becomes killable ⇒ Vessel enchant is applied.

***

### 🌀 Runes & Singularity (passives)

* **Summon block:** `REDSTONE_ORE` (right-click with **Rune Dust** to open the guardian menu).
* **Guardian cooldown:** **40s**; **Rune Drop Chance:** base **50%**, with **XP ×8** on kill.
* Guardian stats: **200 HP**, **10 DMG**, despawn **120s**; may **teleport** (20% chance), **0.32** speed, **0.7** knockback resist.

Open **`/mine singularity`** to spend runes on passive upgrades (costs differ per player and scale over time).\
Common passives include:

* **More Zeta**, **Cheaper Upgrades**, **Rune Drop Chance**, **Requium Progress**, **Oracle damage mitigation**, etc.

> **Rune Dust** source: Refinery (from Mysterious Dust; **75%**), and from identifying artifacts.

***

### 🧿 Oracles (end-game side bosses)

* **Summon block:** `EMERALD_ORE`
* Requires **Charged Oracleite**: refine dust (level **20+** to obtain), then **mine 35 Diamond Ore** with **Oracleite in off-hand** to charge.
* **Minimum levels to summon:** Phase 1 → **40**, Phase 2 → **45**, Phase 3 → **50**
* **Cooldown:** **1800s** (30 minutes) per summons.
* Broadcast on death: **enabled**.

**Boss baselines (increase by phase)**

* **Phase 1:** 1100 HP, 14 DMG
* **Phase 2:** 1600 HP, 18 DMG
* **Phase 3:** 2000 HP, 28 DMG\
  (Each phase can teleport, has movement buffs, and unique drop tables as configured.)

> Oracle drops include high-tier artifacts, runes needed for the next phase, Zeta Tears, and other advanced items listed in-game.

***

### 🪙 Zeta (PyroMining currency)

* Earned by mining ores (values scale by ore type) and from items like **Zeta Tears**.
* Check balance: **`/mine zeta`**.
* **Ore → Zeta examples** (per break):
  * **DIAMOND\_ORE: 350** · **EMERALD\_ORE: 400**
  * **LAPIS\_ORE: 130** · **REDSTONE\_ORE: 70**
  * **IRON\_ORE: 25** · **GOLD\_ORE: 40** *(legacy disabler prevents abuse on 1.16.x)*
  * **NETHER\_QUARTZ/GOLD\_ORE: 30** · **COAL/COPPER\_ORE: 30**
* Zeta is used for **artifact/vessel upgrades**, **crafting Vessels**, and more.
* You can withdraw Zeta via menus when needed.

***

### 📈 Mining Levels

* You start at **2000 XP** requirement; each level scales by **×1.125**.
* XP per ore (examples):
  * **DIAMOND\_ORE: 150** · **EMERALD\_ORE: 200**
  * **LAPIS\_ORE: 50** · **REDSTONE\_ORE: 35**
  * **IRON\_ORE: 25** · **GOLD\_ORE: 40**
  * **COAL/COPPER/QUARTZ: 15**

***

### 🎃 Seasonal Event: *The Unknown* (Halloween)

> **Active Oct 22 → Nov 8**

* While mining, **The Unknown** can spawn (**1.6%** chance), with a **30s** personal cooldown.
* Variant stats in config: **300 HP**, **7 base damage** (variants hit harder in darkness).
* Time-limited event with special rewards—watch announcements for details.

***

### 🧰 Helpful Commands

* `/mine` or `/mine menu` — open PyroMining menu
* `/mine shop` — sell mining items for **$**
* `/mine artifacts` — manage/identify artifacts & fossils
* `/mine vessels` — Vessel progress & Requiums
* `/mine stats` — your PyroMining stats
* `/mine zeta` — check Zeta balance
* `/mine journal` — in-game reference & tips

***


# 🎣 PyroFishing - Guide

PyroFishing turns fishing into a deep progression system with custom fish, unique augments, entropy, deliveries, and fishing totems. Every cast brings new chances!

### **Fishing Basics**

Use `/fish shop` to sell your catches or `/fish codex` to view every species and where they spawn.

#### 🎯 **Custom Fish Tiers**

| Tier            | Catch Chance | Sell Price | Entropy (Catch) | Entropy (Gut) | Fishing XP |
| --------------- | ------------ | ---------- | --------------- | ------------- | ---------- |
| 🥉 **Bronze**   | 60%          | $5         | 30              | 40            | 50         |
| 🥈 **Silver**   | 15%          | $10        | 90              | 120           | 100        |
| 🥇 **Gold**     | 5%           | $15        | 180             | 200           | 250        |
| 💎 **Diamond**  | 1%           | $25        | 350             | 500           | 600        |
| 🧬 **Platinum** | 0.2%         | $50        | 800             | 1000          | 1500       |
| 🌠 **Mythical** | 0.02%        | $150       | 2500            | —             | 4000       |

> 🪙 *Tip:* Prices vary with “Fish of the Day,” which gives a **2× sell multiplier** in `/fish shop` every 6 hours!

***

### **Earning Money & Entropy**

#### 🪙 Money

Sell fish directly using `/fish shop`.\
Some tournaments, deliveries, and augments (like *Solar Rage*) boost your profit.\
You can earn up to **$10,000 every 8 hours**, after which income resets.

#### 🔮 Entropy

Entropy is the **fishing currency!** This is used for crafting augments, upgrading deliveries, and enhancing totems.

You earn Entropy by:

* Catching fish (see table above)
* Gutting fish with `/fish gut`
* Completing deliveries
* Participating in tournaments

> 🌀 *Check your Entropy balance with `/fish stats` or `/fish menu`.*

***

### ⚔️ **Gutting Fish**

Use `/fish gut` or the Gutting Station in `/fish menu`.\
Gutting destroys the fish but yields **Entropy**

Boost gutting rewards with:

* **Precision Cutting Augment**
* **Better Gutting Skill**

***

### ⚖️ **Scales - Risk for Reward**

Try your luck at `/fish scales` to **increase (or lose)** fish value.\
Pick your risk level:

| Risk       | Profit Chance | Profit/Loss Range |
| ---------- | ------------- | ----------------- |
| 🪶 Low     | 70%           | ±20%              |
| ⚙️ Medium  | 60%           | ±40%              |
| 🔥 High    | 50%           | ±60%              |
| 💀 Extreme | 40%           | ±80%              |

> 🎲 *Stacked fish are scaled together; split stacks for independent rolls.*

***

### 🦀 **Custom Mobs & Items**

While fishing, you may spawn a **Crab (4% chance)**

| Mob        | Drop                  | Drop Chance |
| ---------- | --------------------- | ----------- |
| 🦀 Crab    | Crab Claw, Crab Scale | 20% each    |
| 🐬 Dolphin | Dolphin Tail          | 70%         |
| 🦑 Squid   | Squid Tentacle        | 10%         |

These are all required for **Augment Crafting** and **Deliveries.**

***

### 🧩 **Augments aka Custom Rod Enchants**

Craft augments using a **cauldron filled with water**.\
Drop all required items inside, then **hit it with your fishing rod** to forge the augment.

Apply augments via `/fish augment` or `/fish menu → Augments`.\
Remove them (cost: **25,000 Entropy**) by clicking the TNT icon in the same menu.

#### ⚗️ **Augment Crafting Example**

**Hot Spot** - Chance to catch extra fish.\
Requires Level **10** and costs **50,000 Entropy**.

```
16x Glistering Melon Slice
32x String
3x Golden Apple
1x Oak Boat
4x Dolphin Tail
```

***

#### 🪄 **All Augments on CubeCadia**

| Augment                  | Req. Lvl | Max | Cost    | Effect                            |
| ------------------------ | -------- | --- | ------- | --------------------------------- |
| 🌊 **Hot Spot**          | 10       | 13  | 50,000  | Chance to catch 2x fish           |
| ⛈️ **Call of the Storm** | 12       | 5   | 40,000  | Double fish while raining         |
| 🍗 **Saturate**          | 12       | 5   | 35,000  | Chance to refill hunger           |
| 📚 **Sage**              | 12       | 10  | 57,500  | More fishing XP                   |
| 🌎 **Biome Disruption**  | 16       | 3   | 60,000  | Catch fish from any biome         |
| 🔪 **Precision Cutting** | 22       | 8   | 70,000  | More Entropy from gutting         |
| 🪱 **Crab Bait**         | 25       | 5   | 40,000  | Higher crab spawn rate            |
| 🧠 **Intellect**         | 25       | 10  | 50,000  | More fishing XP                   |
| 👁️ **Perception**       | 28       | 7   | 75,000  | More Entropy from catching        |
| 🏆 **Trophy**            | 35       | 6   | 60,000  | Better Scales profit              |
| ☀️ **Solar Rage**        | 35       | 5   | 75,000  | More money when selling           |
| 🎣 **Master Fisherman**  | 45       | 20  | 120,000 | Increased higher-tier fish chance |

> 💡 *You can view these anytime in `/fish augments`.*

***

### **Deliveries**

Deliveries are your fishing **quests**.\
Catch 180 custom fish to unlock a new one!

#### 📦 Delivery Workflow

1. Catch fish → new delivery unlocks
2. View in `/fish deliveries`
3. Gather the required fish
4. Click to start the delivery (consumes fish)
5. Wait for the timer to finish
6. Collect your rewards!

#### 💎 Rewards Example (Mythical Delivery)

* Entropy Boosters (1.75x–3x)
* Mythical/Crab/Platinum Lures
* Entropy Crystals
* Fish Crate Keys 🎣

> ✨ *Deliveries also award Entropy automatically.*

***

### 🏆 **Fishing Tournaments**

Every **2 hours**, a tournament begins automatically.\
Lasts **10 minutes**, with rewards for **Top 3 players** and all participants!

#### 🎯 Tournament Types

| Type                 | Goal                        |
| -------------------- | --------------------------- |
| 🎣 **Length**        | Catch the longest fish      |
| 🐡 **Most Catch**    | Catch the most fish         |
| 🍀 **Lucky Catch**   | Catch a Platinum fish first |
| 🎯 **Random Catch**  | Catch a specific named fish |
| ⚡ **Entropy Earned** | Earn the most entropy       |
| 🦀 **Crab Killing**  | Kill the most crabs         |

#### 🎁 Rewards

* 🥇 1st: 3x Fish Crates + $250 + 15 Gems
* 🥈 2nd: 2x Fish Crates + $100 + 10 Gems
* 🥉 3rd: 1x Fish Crate + $50 + 5 Gems
* 🎣 Participants: +500 Entropy + $25

***

### **Fishing Totems**

#### 🧱 Build Recipe

```
1x Daylight Detector
2x Observer
4x Spruce Stairs
1x Orange Glazed Terracotta
1x Green Glazed Terracotta
1x Anvil
```

Activate with a fishing rod while holding:

* 16x Dolphin Tail
* 16x Crab Claw
* 16x Crab Scale
* 16x Squid Tentacle
* 6x Platinum-tier Fish

Requires **Fishing Level 20**.

***

#### ⚙️ Totem Upgrades

| Upgrade       | Base Cost | +Per Level | Max       | Effect             |
| ------------- | --------- | ---------- | --------- | ------------------ |
| 🌀 Radius     | 115,000   | +62,500    | 30 blocks | Larger effect area |
| ⏱️ Cooldown   | 120,000   | +100,000   | 30 min    | Reduces cooldown   |
| ⏳ Active Time | 90,000    | +100,000   | 30 min    | Increases duration |

***

#### 🌿 Totem Passives

| Passive                  | Req. Lvl | Slots | Effect                          |
| ------------------------ | -------- | ----- | ------------------------------- |
| 🎓 Experienced Fisherman | 20       | 1     | +1.5x XP gain                   |
| 🦀 Little Critters       | 40       | 2     | Better crab drops               |
| 🐠 Fish Schools          | 40       | 3     | +35% Hot Spot/Storm chance      |
| 🎁 Random Drops          | 55       | 4     | Chance to get mob drops         |
| 💎 Treasure Hunter       | 60       | 3     | 1% chance for rare loot         |
| 🌊 Mythical Waters       | 60       | 5     | 20% chance to upgrade fish tier |
| 🌀 Entropy Hoarder       | 60       | 6     | +1.25x entropy gain             |
| 🌠 Star Fall             | 100      | 10    | (Future update)                 |

***

### 🎯 **Fishing Skills**

Access via `/fish skills`.\
You earn **1 Skill Point per Fishing Level**, which can unlock or upgrade perks.

#### ⚙️ Upgradable Skills

* 🩸 **Better Gutting** — More Entropy from gutting
* 🍀 **Luck of the Catch** — More Entropy from catching
* 🧪 **Master Augmenter** — Reduced augment crafting cost
* 🔱 **Totem Leader** — Reduces totem cooldown
* 🌊 **Combo Catcher** — Boosts rare fish chain chance

#### 🪶 One-Time Skills

* ⚔️ **Divine Judgement** — Summon a Tsunami of boosted catches
* 🗿 **Tribal Shout** — Shares your totem effects with nearby players
* 💫 **Augment Infusion** — Refunds items when crafting augments

> 🪷 Reset your skills for **50,000 Entropy** anytime.

***

### 🧰 **Helpful Commands**

| Command            | Description              |
| ------------------ | ------------------------ |
| `/fish menu`       | Main fishing menu        |
| `/fish stats`      | View stats & level       |
| `/fish shop`       | Sell fish                |
| `/fish codex`      | View all fish            |
| `/fish gut`        | Gut fish for entropy     |
| `/fish scales`     | Risk-reward selling      |
| `/fish deliveries` | Manage fishing quests    |
| `/fish augment`    | Apply/remove augments    |
| `/fish augments`   | View all augment types   |
| `/fish totem`      | View or build your totem |
| `/fish boosters`   | Check entropy boosters   |

***

### 🌊 **Fishing Together (Party Fishing)**

Fish near others to earn **bonus XP and Entropy!**\
Up to **6 players** within **50 blocks** grants the full buff

***

### <br>


# 🔧 Upgradeable Blocks

Three systems you can build, tune, and profit from!

### How to get Upgradeable Blocks?

Super simple! Do `/shop` and you can find upgradeable furnaces, smokers, and hoppers. To get upgradeable spawners you can also buy keys from `/shop`, or find spawners naturally in the wild.

### 🧲 Upgradeable Hoppers

Smarter hoppers that you can level for faster transfer, larger suction radius, long-range linking, and more links.

#### Types & Base Costs

* **Upgradeable Hopper** (NORMAL) — **$500**
* **Chunk Hopper** (CHUNK; vacuum within chunk radius) — **$1,500**

#### Transfer Timings (techy note)

* NORMAL: transfers/sucks every **40 ticks** (≈2s)
* CHUNK: transfers/sucks every **60 ticks** (≈3s)

#### Upgrades & Costs (NORMAL)

**Transfer Amount (items per tick cycle)**

* Lv1 **8** (free) → Lv2 **16** ($200) → Lv3 **32** ($500) → Lv4 **64** ($1,000) → Lv5 **128** ($1,500)

**Suction Radius (blocks; 3D)**

* Lv1 **2** (free) → Lv2 **5** ($200) → Lv3 **10** ($500) → Lv4 **20** ($1,000)

**Links Amount (targets you can feed)**

* Lv1 **2** (free) → Lv2 **4** ($500) → Lv3 **8** ($1,000) → Lv4 **16** ($2,500) → Lv5 **32** ($3,500)

**Link Distance (blocks)**

* Lv1 **50** (free) → Lv2 **100** ($250) → Lv3 **150** ($500) → Lv4 **200** ($750)

#### Upgrades & Costs (CHUNK)

**Transfer Amount**

* Lv1 **16** (free) → 18 ($170) → 24 ($230) → 28 ($370) → 32 ($480) → 64 ($1,000) → 128 ($2,500) → **256** ($5,000)

**Suction Radius (chunk-pull style)**

* Lv1 **1** (free) → **2** ($1,500) → **3** ($3,000)

**Links Amount**

* Lv1 **1** (free) → **4** ($1,000) → **8** ($2,000) → **16** ($3,000)

**Link Distance**

* Lv1 **50** (free) → **125** ($1,000) → **150** ($1,500) → **200** ($2,000)

#### Linking & Filters

* Link to **any container** (whitelist/blacklist modes per link; strict matching optional).
* Redstone: hoppers **do not pause** on power (we keep them flowing).
* Teleport to a hopper from `/hopper list`

***

### 🧿 Upgradeable Spawners

Spawners with levels for faster ticks, bigger per-period caps, larger player range, and higher nearby-entity caps.

Get upgradeable spawners from either `/shop` via spawner keys or from mining spawners in the wild\
\
**Vanilla conversion:** interacting with a vanilla spawner **claims & converts** it to upgradeable.

* **Redstone control:** **powered spawners pause** (great for farms on demand).

#### Upgrade Tracks & Costs

**Spawn Interval** *(seconds; lower is better)*\
Lv1 **60** (free) → 55 ($250) → 50 ($500) → 45 ($750) → 40 ($1,000) → 35 ($2,000) → 30 ($3,000) → 25 ($4,000) → 20 ($5,000) → 15 ($7,500) → **10** ($10,000)

**Spawn Amount** *(mobs per attempt; disabled in GUI by default)*\
Lv1 **3** (free) → **4** ($1,000) → **5** ($2,500)

**Period Amount** *(mobs per 1h window)*\
Lv1 **120** (free) → **240** ($1,000) → **350** ($2,500) → **500** ($5,000)

**Required Player Range** *(bigger = activates from further away)*\
Lv1 **16** (free) → **25** ($250) → **30** ($500) → **35** ($1,000)

**Max Nearby Entities** *(how many similar mobs may exist near the spawner)*\
Lv1 **8** (free) → **12** ($500) → **15** ($1,000) → **20** ($2,500)

#### Other Notes

* Spawn eggs **cannot** change entities
* Silk Touch mining for **vanilla** spawners is enabled (and they’ll convert).

***

### 🔥 Faster Furnaces (Furnace / Blast Furnace / Smoker)

Placeable, upgradable furnaces that **smelt faster** and **stretch fuel**. GUI-based; supports shops & claims.

Get these from `/shop`

#### Levels (shared per type)

* **Lv1** (free): **Cook −10%**, **Fuel +10%**
* **Lv2** (100): **Cook −20%**, **Fuel +20%**
* **Lv3** (300): **Cook −25%**, **Fuel +25%**
* **Lv4** (450): **Cook −35%**, **Fuel +35%**
* **Lv5** (700): **Cook −50%**, **Fuel +50%**
* **Lv6** (1000): **Cook −70%**, **Fuel +70%**

> “Cook −X%” = faster smelts. “Fuel +X%” = each coal lasts longer.\
> Result: way fewer furnaces needed for the same output.

***

### 🧰 How to Use (All Three)

* **Place your block** (hopper/spawner/furnace) inside your claim/island.
* **Left-click** to open the GUI.
* **Upgrade** with money via the **Upgrade** menu.
* **Trust** teammates via the built-in trust tab

***

### 🧯 Why We Limit Things (Lag Policy)

CubeCadia is big on **performance-first** design:

* Hoppers are designed to **move more per tick** (upgrade the amount) instead of spamming long chains.
* Where applicable we apply **stacking & merge** windows (30s) to keep entities lean.

If you’re building a mega-farm, **prioritize**:

* Fewer, **higher-tier** hoppers instead of lots of basics.
* **Redstone-pausable** spawner arrays.

Have questions or want balancing tweaks? Drop ideas in **#suggestions** in [discord.gg/smp](https://discord.gg/smp)


# ⚒️ Forges (Custom Armor)

The forges sets are among the most powerful armors and tools on CubeCadia. Each set carries its own unique perks, abilities, and playstyle

### **Accessing the Forges**

You can visit the forge displays in person using: `/warp forges`

Since Bedrock doesn’t display custom item information properly, this wiki serves as your full visual guide to every set and its abilities!

***

### **Forge Sets**

<details>

<summary>🥊 Brawler Set</summary>

* **Style:** Offensive
* **Armor Piece Bonuses:**
  * Helmet - Hit entities to do +4 damage (12s Cooldown)
  * Chestplate - Hit entities while sprinting to give them weakness I for 4s (8s cooldown)
  * Leggings - If hit while under 10hp, gain +2hp (8s cooldown)
  * Boots - Getting a debuff effect gives you speed II for 10s (12s cooldown)
  * SET BONUS: Gain strength and jump boost I for 12s when hit below 10hp

<figure><img src="/files/WjryAHnm0BU4ZeBND6KQ" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/zyFebbsIgBjxCeIyH6Cw" alt=""><figcaption></figcaption></figure> <figure><img src="/files/0e231piLi5FK6dtFIbtO" alt=""><figcaption></figcaption></figure> <figure><img src="/files/lijZqhes8ClgUK7iAKdx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/TO4vbpsmOCfO2yRjgNyX" alt=""><figcaption></figcaption></figure></div>

</details>

<details>

<summary>🐢 Turtle Set</summary>

* **Style:** Defensive
* **Armor Piece Bonuses:**
  * Helmet - Being hit gives you +2 hp (10s cooldown)
  * Chestplate - Being hit while under 6hp gives absorption I for 5s
  * Leggings - Being hit while crouched reduces damage by 15% for 15s
  * Boots - Crouch when taking fall damage to do a slam attack and take no fall dmg + do 6 AoE damage (10s Cooldown)
  * SET BONUS: When hit under 6hp, gain resistance and regen I for 6s (8s cooldown)

</details>


# 🛠️ Skills

CubeCadia features a full RPG-style skills system with level progression, passive abilities, mana powers, and stat bonuses that make your gameplay more rewarding over time.

### 🧭 Quick Start

* Level up by doing normal Minecraft tasks: mining ores, chopping trees, farming crops, fishing, or fighting mobs.
* View your skill menu with `/skills`.
* Each level gives **stats** (like Strength or Luck) and **abilities** that unlock automatically.
* Mana abilities can be activated manually and have cooldowns.
* View your total stat boosts with `/stats`.

***

### Skills List

#### 🌾 Farming

Gain XP from harvesting crops.

* **Passive Abilities:**
  * *Bountiful Harvest* — Chance for double crops.
  * *Farmer* — More crop XP per harvest.
  * *Scythe Master* — Boosted hoe efficiency.
  * *Geneticist* — Crops grow faster.
  * *Growth Aura* — Nearby crops grow passively.
* **Mana Ability:** 🌱 **Replenish** — Replants crops automatically for **5s**, costs **20 mana**, cooldown **200s**.\
  Right-click a hoe, then break a crop to activate.

***

#### 🌳 Foraging

Gain XP from breaking logs and leaves.

* **Passive Abilities:**
  * *Lumberjack* — Chance to double log drops.
  * *Forager* — Extra wood XP per chop.
  * *Axe Master* — Higher axe damage.
  * *Valor* — Increases combat stats while wielding axes.
  * *Shredder* — Chance to deal splash damage.
* **Mana Ability:** 🪓 **Treecapitator** — Breaks entire trees instantly for **5s**, costs **20 mana**, cooldown **200s**.\
  Right-click your axe, then break a log to trigger.

***

#### ⛏️ Mining

Gain XP from breaking ores and stone.

* **Passive Abilities:**
  * *Lucky Miner* — Chance for double ore drops.
  * *Miner* — Increases mining speed XP.
  * *Pick Master* — Pickaxes take less durability damage.
  * *Stamina* — Small resistance boost while mining.
  * *Hardened Armor* — Reduces incoming damage while mining.
* **Mana Ability:** ⚡ **Speed Mine** — Grants **Haste X** for **5s**, costs **20 mana**, cooldown **200s**.\
  Right-click a pickaxe and mine to activate.

***

#### 🎣 Fishing

Gain XP from catching fish and treasure.

* **Passive Abilities:**
  * *Lucky Catch* — Increases rare loot odds.
  * *Fisher* — Higher XP from catches.
  * *Treasure Hunter* — Chance to find rare loot (iron/gold, etc.).
  * *Grappler* — Faster reeling speed.
  * *Epic Catch* — Chance to pull epic loot (diamonds, enchanted items).
* **Mana Ability:** ⚔️ **Sharp Hook** — Damages hooked mobs, costs **5 mana**, cooldown **2s**, scales with skill level.\
  Left-click while reeling to strike enemies.

**Loot Tables:**\
Fishing can reward **rare** (iron, gold, slime, prismarine) and **epic** (diamonds, arrows, gold blocks) loot, depending on your ability levels.

***

#### 🪓 Excavation

Gain XP from digging dirt, sand, clay, and gravel.

* **Passive Abilities:**
  * *Bigger Scoop* — Dig multiple blocks at once.
  * *Excavator* — Gain more XP from shoveling.
  * *Spade Master* — Reduces shovel durability loss.
  * *Metal Detector* — Chance to unearth rare loot (gold, diamonds).
  * *Lucky Spades* — Chance for epic loot finds.
* **Mana Ability:** 🌪 **Terraform** — Digs in a **4-block radius** for **5s**, costs **20 mana**, cooldown **200s**.\
  Right-click a shovel and dig to activate.\
  **Loot Tables:** Rare finds include **coal, gold, diamonds, bones, and name tags.**

***

#### 🏹 Archery

Gain XP from shooting mobs with bows.

* **Passive Abilities:**
  * *Retrieval* — Arrows have a chance to return to you.
  * *Archer* — More bow damage.
  * *Bow Master* — Increases accuracy and crit chance.
  * *Piercing* — Arrows can hit through mobs.
  * *Stun* — Chance to slow enemies briefly.
* **Mana Ability:** 💥 **Charged Shot** — Hold bow longer for increased damage, costs **5 mana per shot**.\
  Left-click to toggle charged mode.

***

#### 🛡 Defense

Gain XP when taking damage.

* **Passive Abilities:**
  * *Shielding* — Take less damage while sneaking.
  * *Defender* — Flat damage reduction.
  * *Mob Master* — Reduces damage from hostile mobs.
  * *Immunity* — Chance to resist harmful effects.
  * *No Debuff* — Decreases potion/negative effect durations.
* **Mana Ability:** 🌀 **Absorption** — Damage consumes mana instead of health for **2s**, costs **10 mana**, cooldown **200s**.\
  Blocks regenerate mana after cooldown ends.

***

#### ⚔️ Fighting

Gain XP from melee combat.

* **Passive Abilities:**
  * *Parry* — Block the next attack briefly after swinging.
  * *Fighter* — Increases melee damage.
  * *Sword Master* — Boosts sword efficiency.
  * *First Strike* — Deal bonus damage on first hit.
  * *Bleed* — Apply damage over time with chance for particle effects.
* **Mana Ability:** ⚡ **Lightning Blade** — Boost attack speed for **5s**, costs **20 mana**, cooldown **200s**.\
  Right-click a sword and attack to activate.

***

#### 🏃 Agility

Gain XP by sprinting, jumping, and fall impacts.

* **Passive Abilities:**
  * *Light Fall* — Reduces fall damage.
  * *Jumper* — Slightly higher jump.
  * *Sugar Rush* — Boosts speed after eating.
  * *Fleeting* — Temporary speed boost under 20% HP.
  * *Thunder Fall* — Shockwave damage when landing from high falls.

***

#### 🧪 Alchemy

Gain XP by brewing potions.

* **Passive Abilities:**
  * *Alchemist* — Longer potion duration.
  * *Brewer* — Faster brewing speed.
  * *Splasher* — Splash potions affect a wider area.
  * *Lingering* — Lingering potions last longer.
  * *Wise Effect* — Potions grant small Wisdom boosts.

***

#### ✨ Enchanting

Gain XP by enchanting and combining gear.

* **Passive Abilities:**
  * *XP Convert* — Converts a portion of XP orbs into bonus XP.
  * *Enchanter* — Reduces XP cost when enchanting.
  * *XP Warrior* — Gain combat XP while enchanting.
  * *Enchanted Strength* — Gain damage buffs from enchantments.
  * *Lucky Table* — Slight chance to apply bonus enchantments.

***

#### ❤️ Healing

Gain XP from healing effects and regeneration.

* **Passive Abilities:**
  * *Life Essence* — Boosts regeneration rate.
  * *Healer* — Stronger healing on others.
  * *Life Steal* — Regain HP when damaging mobs.
  * *Golden Heart* — Absorption hearts last longer.
  * *Revival* — Automatically heal slightly after combat.

***

#### 🔨 Forging

Gain XP from anvils, repairing, and combining tools.

* **Passive Abilities:**
  * *Disenchanter* — Bonus XP for removing enchantments.
  * *Forger* — Better success chance on combining gear.
  * *Repairing* — Tools repair more durability.
  * *Anvil Master* — Reduces anvil cost up to **25%**.
  * *Skill Mender* — Repairs items by leveling skills.

***

#### 🏃 Endurance

Gain XP from running, jumping, and surviving hits.

* **Passive Abilities:**
  * *Anti Hunger* — Hunger drains slower.
  * *Runner* — Movement speed bonus.
  * *Golden Heal* — Extra regeneration on golden foods.
  * *Recovery* — Passive healing when idle.
  * *Meal Steal* — Chance to steal hunger from mobs.

***

### 📈 Stats Overview

Leveling up skills increases **stats** that improve performance across the entire game.\
Each stat gives tangible gameplay bonuses:

| Stat             | Effect                                                                                |
| ---------------- | ------------------------------------------------------------------------------------- |
| **Strength**     | Increases melee & bow damage.                                                         |
| **Regeneration** | Boosts health, hunger, and mana regen.                                                |
| **Luck**         | Improves drop chances for loot in farming, foraging, mining, fishing, and excavation. |
| **Wisdom**       | Increases XP gain, lowers anvil costs, and raises max mana.                           |
| **Toughness**    | Reduces all incoming damage.                                                          |
| **Crit Chance**  | Increases chance of critical hits.                                                    |
| **Crit Damage**  | Increases critical hit multiplier.                                                    |
| **Speed**        | Improves movement speed.                                                              |

***

### 🔮 Mana & Abilities

* **Mana regenerates** automatically over time (base 1 per second).
* Each **mana ability** consumes a set amount of mana and has a cooldown.
* You can use only **one mana ability per skill**.
* **Mana costs, cooldowns, and durations** scale as you level up.

***

### 💎 Loot Bonuses

Certain abilities increase rare loot chances:

* **Treasure Hunter / Epic Catch** → Rare & Epic fishing loot.
* **Metal Detector / Lucky Spades** → Hidden excavation loot.
* **Lucky Miner / Foraging Luck** → Extra ores and wood.

***

### 🧰 Helpful Commands

`/skills` — Opens your skill menu\
`/stats` — Shows your stat bonuses\
`/skilltop` — Check the top players for each skill\
`/mana` — Shows your current mana\
`/as help` — More plugin commands and info


# 🚜 PyroFarming - Guide

Info will be

## Overview

Custom Farming is part of the CubeCadia experience! This is all the information you may need.

### Growstations

Growstations can be crafted by surrounding a flower pot with seeds in a crafting table. They can be used to grow custom plants, which you can buy at <mark style="color:purple;">"/farm market"</mark>

### Taking Care of a Growstation

Growstations need to be watered to keep growing your plant. Right click on it with a water bucket to water it. A full tank at base level will last 4 IRL hours. Once you level up in the plugin, you will also have to manage the biome they are in so that the temperature is not too warm, nor too cold for the plant to grow. Some plants will also require you to grow them in a certain world, ie; nether, or end.

### Plants

Plants will grow from your growstation if you put a seed in it. You can sell these plants at <mark style="color:purple;">"/farm shop"</mark>

### Bushes

You can purchase bushes from <mark style="color:purple;">"/farm market"</mark> once you are level 5. Bushes can be placed down and they will grow a plant on top of them. This plant can be broken and sold at <mark style="color:purple;">"/farm shop"</mark>. Unlike plants / growth stations, these bushes do not require water or certain temperature to grow. <br>

### Tournaments

Farming tournaments, like fishing tournaments, will happen every 2 hours. These will challenge you to harvest the most of 1 type of vanilla crop, ie; potatoes, carrots, sugar cane, etc.

### Custom Blocks

You can obtain custom blocks, which will change how your plants grow, by right clicking on a composter with a hoe.

### Leveling up

Leveling up plays a big part in farming. You level up by harvesting crops from Growstations or bushes.

## More Information

Ask players online, or suggest in our discord that we add it to the wiki!

###


# 🌿 Miscellaneous Features

This section highlights smaller yet powerful features that don’t require full pages of their own but add a ton of creativity and convenience to your gameplay.

### 🏷️ **Player Warps**

Create public teleports that let others visit your **shops**, **farms**, or **builds** instantly.\
These are perfect for community hubs, resource sharing, or roleplay areas.

* **Command:**
  * `/pw` — open the warp list
  * `/pw go <warpname>` — teleport directly
  * `/pw set` — create your own warp

***

### 📦 **Player Vaults**

Need extra space? Player Vaults act like portable ender chests

* **Command:** `/pv`
* **How to Unlock:** Earn them through ranks from [store.cubecadia.net](https://store.cubecadia.net)

***

### ⚙️ **Custom Hoppers**

Our hoppers go beyond vanilla!\
They feature **auto-sorting**, **faster transfers**, and **smart linking** between chests.

* **Command:** `/hoppers` — buy and manage hoppers
* **How to Upgrade:** Place the hopper, then **punch it** to open its upgrade menu.
* **Use Cases:** Sorting farms, auto-smelters, shop systems, and more.

***

### 🧟 **Custom Mobs**

CubeCadia’s worlds are home to **unique creatures** with special drops and behaviors.\
Expect tougher enemies in the **Resource Worlds** (`/rtp`)&#x20;

* Adds new excitement to exploration

***

### 🎉 **Vote Parties**

Every vote brings us closer to a **Vote Party!**\
When the goal is reached, a **Pinata Mob** spawns at spawn — hit it to earn **crate keys, gems, and prizes!**

* **Command:** `/vote`
* **Rewards:** Crate Keys, Money, Gems, and more
* **Tip:** The more votes the server gets, the bigger the party!

***

### 🧩 **Server Events**

We regularly host **community events**\
Winners earn exclusive tags, items, or bundles.

* 💬 Announced on our [Discord](https://discord.gg/smp)
* 📍 Or check spawn for holograms about on-going events

***

### 🌱 **Self Discovery**

CubeCadia is built for exploration and curiosity.\
While this wiki covers the essentials, many hidden features are waiting to be found!

Try commands like:

* `/biome` — find your current biome
* `/quests` — discover active missions
* `/collectibles` — view hidden rewards


# 🧟 Dungeons

Information regarding dungeons

## CubeCadia Dungeons

Dungeons are custom to CubeCadia, they are a multi-level PvE, battle arena where you fight custom mobs to earn loot.

## How do I join dungeons?

Dungeons are currently in development but plan on being released ASAP!

## What dungeons are there?

Here is the list of current dungeons, in order from easiest to hardest:

## Slime Dungeon

This is the starter dungeon, you fight custom slimes to make your way through. We recommend you start with full iron gear to make it past this dungeon.


# 🍄 Custom Items

Custom Item Information for CubeCadia

## Information

CubeCadia has 300+ custom items to make the vanilla minecraft experience even better! These items range from infinite blocks, to power VI bows!<br>

## Where can I earn custom items?

Custom items can be earned in a plethera of ways! Here are some of them:

#### Crates

Most custom items can be earned from crates. See: [Crates](/information/crates)

#### Forges

Lots of custom armor, and tools can be traded for at <mark style="color:purple;">"/warp forges"</mark>


# Player Commands

This shows all commands that you can use in-game!

### 🌱 **Basic & Important Commands**

| Command             | Description                                                                         |
| ------------------- | ----------------------------------------------------------------------------------- |
| `/help`             | Opens the **CubeCadia Helper GUI.** A menu listing useful info and quick shortcuts. |
| `/spawn`            | Teleports you back to **Spawn**.                                                    |
| `/ranks`            | View all **unlockable** and **donor** ranks.                                        |
| `/list`             | See who’s online and their ranks.                                                   |
| `/rules`            | Displays all current server rules.                                                  |
| `/hub`              | Teleports you to the **Hub**.                                                       |
| `/cmd`              | Opens a menu with commonly used commands.                                           |
| `/info`             | Opens a menu with general server info.                                              |
| `/pref`             | Opens your personal **preferences** menu (toggle options).                          |
| `/vote`             | Lists all **voting links** to support the server.                                   |
| `/wiki`             | Gives you the link to this wiki.                                                    |
| `/discord`          | Join our official [Discord Server](https://discord.gg/smp).                         |
| `/booster`          | View **Discord booster rewards** in a GUI.                                          |
| `/helpop <message>` | Sends a message directly to all **online admins**.                                  |

***

### 💼 **Member Commands**

| Command                     | Description                                           |
| --------------------------- | ----------------------------------------------------- |
| `/ah`                       | Opens the **Auction House**.                          |
| `/ah sell <price> <amount>` | Sell items from your hand. *(Min. price: $10)*        |
| `/ah history`               | View your **purchase/sale history**.                  |
| `/tab scoreboard`           | Toggle your right-side scoreboard.                    |
| `/rewards`                  | Claim **streak** and **referral rewards**.            |
| `/rtp`                      | Open the **RTP GUI** for random teleportation.        |
| `/rtp world <world>`        | RTP into a specific world.                            |
| `/qs`                       | Lists all **QuickShop** commands.                     |
| `/pw`                       | Opens the **Player Warps** menu.                      |
| `/pp`                       | Opens the **Player Particles** menu.                  |
| `/pets`                     | Opens the **Pets** menu.                              |
| `/lands`                    | Opens the **Lands** menu for claims and management.   |
| `/lands create <name>`      | Creates a new land claim.                             |
| `/claim`                    | Claims the current chunk.                             |
| `/claim auto`               | Automatically claim chunks as you walk.               |
| `/trust <player>`           | Adds a player to your land.                           |
| `/hdb` or `/heads`          | Opens a decorative head database *(costs money)*.     |
| `/finditem TO_BUY <item>`   | Finds shops **buying** or **selling** specific items. |
| `/warps`                    | Opens all **Server + Player Warps**.                  |
| `/tpa <player>`             | Sends a teleport request.                             |
| `/sethome`                  | Sets your default home.                               |
| `/sethome <name>`           | Sets a named home (if you have more slots).           |
| `/homes`                    | Lists all your homes.                                 |
| `/home`                     | Teleports to your default home.                       |
| `/home <name>`              | Teleports to a named home.                            |
| `/delhome <name>`           | Deletes the specified home.                           |
| `/playtime [player]`        | View your or another player’s playtime.               |
| `/pay <player> <amount>`    | Sends money to another player.                        |
| `/payconfirmtoggle`         | Toggle payment confirmations.                         |
| `/kit`                      | Lists all available kits.                             |
| `/ignore <player>`          | Mute messages from that player.                       |
| `/xp` or `/exp`             | Check your EXP.                                       |
| `/baltop`                   | View the wealthiest players.                          |
| `/bal [player]`             | Check your or another player’s balance.               |
| `/gems`                     | Lists all **Gem**-related commands.                   |
| `/cosmetic`                 | Opens the **Cosmetics Menu**.                         |
| `/disguise`                 | Opens the disguise selector.                          |
| `/jobs`                     | Opens the **Jobs Menu** with custom abilities.        |
| `/pv [number]`              | Opens a **Player Vault**.                             |

***

### 🪲 **Rank-Specific Commands**

#### 🦗 **Grasshopper**

> Includes all Member commands, plus:

* `/wb` or `/craft` → Opens a **workbench** anywhere.

***

#### 🐉 **Dragonfly**

> Includes all Grasshopper commands, plus:

* `/condense` → Condenses resources (ingots → blocks).

***

#### 🪱 **Worm**

> Includes all Dragonfly commands, plus:

* `/anvil` → Opens a virtual anvil.
* `/ec` or `/enderchest` → Opens your Ender Chest.

***

#### 🐌 **Slug**

> Includes all Worm commands, plus:

* `/near` → Lists players nearby.

***

#### 🐛 **Caterpillar**

> Includes all Slug commands, plus:

* `/top` → Teleports to the top block *(Resource World)*.
* `/ascend` → Teleports upward to the next air pocket.
* `/me <message>` → Displays a fun roleplay message in chat.

***

#### 🦋 **Moth**

> Includes all Caterpillar commands, plus:

* `/top` → Works in all worlds.
* `/descend` → Teleports downward to the next air pocket.

***

#### 🐝 **Butterfly**

> Includes all Moth commands, plus:

* `/grindstone` → Opens a virtual grindstone.

***

#### 🍯 **Honeybee**

> Includes all Butterfly commands, plus:

* `/stonecutter` → Opens a stonecutter.
* `/feed [player]` → Restores hunger.
* `/heal` → Fully heals your HP.

***

#### 🐝 **Bumblebee**

> Includes all Honeybee commands, plus:

* `/sit` → Sit anywhere in style.

***

#### 🐜 **Silverfish**

> Includes all Bumblebee commands, plus:

* `/ptime` → Change your personal time.
* `/smithingtable` → Open a virtual smithing table.

***

#### 🪳 **Centipede**

> Includes all Silverfish commands, plus:

* `/lay` → Lie flat on the ground.
* `/nick` → Set a custom nickname.

***

#### 🦗 **Locust**

> Includes all Centipede commands, plus:

* `/bottom` → Teleport to the lowest open block *(Resource World)*.

***

#### 🦷 **Mantis**

> Includes all Locust commands, plus:

* `/back` → Return to your last location or death spot.
* `/kit randomkey` → Claim a monthly random key (Treasure, Ethereal, Seasonal, or Spawner).

***

### 💎 **Donator Ranks**

> You can purchase donor ranks at [store.cubecadia.net](https://store.cubecadia.net) or with `/gems shop`.

***

#### 🤝 **Supporter**

* `/qs sign <material>` → Change your shop sign type.
* `/depth` → View your height above/below sea level.
* `/getpos` → View your exact coordinates and biome.

***

#### 🌟 **Premium**

> Includes all Supporter commands, plus:

* `/hdb` or `/heads` → All decorative heads are **free**!
* `/ext` → Extinguish yourself if you’re on fire.

***

#### 💠 **VIP**

> Includes all Premium commands, plus:

* `/hat` → Wear any item as a hat.
* `/sit` → Sit anywhere.
* `/qs suggestprice` → Suggests median shop prices.
* `/pweather` → Manage your personal weather (sun, storm, reset).
* `/chestsort` → Opens sorting settings.
* `/trash` → Opens a virtual trash bin.
* `/top` → Works in Resource World.

***

#### 🧿 **MVP**

> Includes all VIP commands, plus:

* `/crawl` → Crawl through 1x1 spaces.
* `/bellyflop` → Bellyflop animation (crouch to cancel).
* `/ci` → Clear your entire inventory.
* `/near` → View players near you.
* `/nick <name>` → Set a colored nickname. Use `&` codes for color.

***

#### 🪶 **Cadian**

> Includes all MVP commands, plus:

* `/lay` → Lay flat.
* `/spin` → Spin in place (crouch to stop).
* `/back` → Return to your last teleport/death point.

***

#### 🌈 **Cadian+**

> Includes all Cadian commands, plus:

* `/seen` → Check when a player was last online.
* `/afk` → Toggle AFK status on the tab list.
* `/chc color` → Change your **chat text color**.

***

### 🌾 **Quick Tips**

> 🧭 **Need Help?**\
> Use `/help` or `/cmd` to quickly find the most common tools.

> 💬 **Need Staff?**\
> Use `/helpop <message>` to directly reach admins.

> 🗺️ **Lost?**\
> Use `/spawn` or `/hub` to safely return to civilization.


# 🌟 Finishing Statement

Thank you for taking the time to explore the CubeCadia Wiki! 🌿

If you spot any mistakes, have an idea for a new page, or just want to make something better, hop into our [Discord](https://discord.gg/smp) and create a post in the **📬 suggestions or 🐞 bug-reports** forum.\
Your feedback helps make CubeCadia even more magical. ✨


